Replaced NotEnoughCrashes with MixinTrace and started configuration

This commit is contained in:
Sangelo 2023-01-29 18:37:23 +01:00
parent 584bc7fb99
commit b40f952805
47 changed files with 4965 additions and 56 deletions

135
config/ad_astra.json Normal file
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{
"#doEntityGravity": "If true, entities will be affected by gravity.",
"doEntityGravity": true,
"#doLivingEntityGravity": "Do gravity for mobs, players etc.",
"doLivingEntityGravity": true,
"acidRainBurns": true,
"doOxygen": true,
"#doSpaceMuffler": "Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.",
"doSpaceMuffler": true,
"oxygenTankSize": 40500,
"hammerDurability": 64,
"giveAstroduxAtSpawn": false,
"oxygenBarXOffset": 0,
"oxygenBarYOffset": 0,
"energyBarXOffset": 0,
"energyBarYOffset": 0,
"orbitGravity": 3.26,
"oxygenDamage": 1,
"freezeDamage": 1,
"heatDamage": 2,
"acidRainDamage": 3,
"allowFlagImages": true,
"#disabledPlanets": "A list of planets that should be disabled. This is a comma-separated list of planet ids.",
"disabledPlanets": "",
"#avoidOverworldChecks": "Prevents stuff like gravity and oxygen checks in the overworld as that\u0027s normally not used in Ad Astra. enable if you\u0027re making an addon or something that transforms the overworld into some sort of planet.",
"avoidOverworldChecks": true,
"spawning": {
"spawnCorruptedLunarians": true,
"spawnStarCrawlers": true,
"spawnMartianRaptors": true,
"spawnMoglers": true,
"spawnSulfurCreepers": true,
"spawnLunarianWanderingTrader": true
},
"spaceSuit": {
"spaceSuitTankSize": 81000,
"netheriteSpaceSuitTankSize": 162000,
"netheriteSpaceSuitHasFireResistance": true,
"#jetSuitSpeed": "The speed when flying forward.",
"jetSuitSpeed": 0.8,
"#jetSuitUpwardsSpeed": "The speed when idle flying up.",
"jetSuitUpwardsSpeed": 0.5,
"jetSuitEnergyPerTick": 60,
"jetSuitTankSize": 324000,
"jetSuitMaxEnergy": 1000000,
"enableJetSuitFlight": true,
"jetSuitProtectionMultiplier": 1,
"jetSuitArmorToughness": 5,
"spawnJetSuitParticles": true
},
"vehicles": {
"#fallingExplosionThreshold": "The velocity to trigger a vehicle explosion while falling.",
"fallingExplosionThreshold": -1.2,
"#fallingExplosionMultiplier": "How much the explosion should be multiplied by when the vehicle has fallen.",
"fallingExplosionMultiplier": 0.7,
"gravity": -2.0,
"#moveCameraInVehicle": "Should the camera move in 3rd person in the rocket and lander for a better view?",
"moveCameraInVehicle": true,
"lander": {
"boosterThreshold": -0.1,
"boosterSpeed": 0.1
},
"rover": {
"explodeRoverInLava": true,
"fuelPerSecond": 810,
"turnSpeed": 3.0,
"maxTurnSpeed": 6.0,
"deceleration": 0.9,
"minSpeed": -0.2,
"maxSpeed": 0.3,
"tankSize": 243000
},
"rocket": {
"atmosphereLeave": 600,
"countDownTicks": 200,
"acceleration": 0.005,
"maxSpeed": 0.5,
"entitiesBurnUnderRocket": true,
"tankSize": 243000,
"fuelLaunchCost": 243000,
"efficientFuelLaunchCost": 81000
}
},
"coalGenerator": {
"maxEnergy": 9000,
"energyPerTick": 10
},
"compressor": {
"maxEnergy": 9000,
"energyPerTick": 10
},
"fuelRefinery": {
"maxEnergy": 9000,
"energyPerTick": 30,
"tankSize": 243000
},
"oxygenLoader": {
"maxEnergy": 9000,
"energyPerTick": 10,
"tankSize": 243000
},
"oxygenDistributor": {
"maxEnergy": 20000,
"fluidConversionEnergyPerTick": 5,
"tankSize": 486000,
"#maxBlockChecks": "How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.",
"maxBlockChecks": 2000,
"#refreshTicks": "How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.",
"refreshTicks": 60,
"#oxygenMultiplier": "Increases the oxygen requirements as the distributor covers more blocks.",
"oxygenMultiplier": 1.0,
"#energyMultiplier": "Increases the energy requirements as the distributor covers more blocks.",
"energyMultiplier": 3.0
},
"solarPanel": {
"maxEnergy": 18000,
"energyMultiplier": 1.0
},
"waterPump": {
"maxEnergy": 9000,
"energyPerTick": 10,
"tankSize": 486000,
"transferPerTick": 8100,
"deleteWaterBelowWaterPump": true
},
"energizer": {
"maxEnergy": 2000000,
"energyPerTick": 170
},
"cryoFreezer": {
"maxEnergy": 30000,
"energyPerTick": 24,
"tankSize": 243000
}
}

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Whitelist of advancements to show plaques for. Leave empty to display for all.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 1

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{
"version": 2,
"language": "en",
"continueOnRestart": true,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}

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##[general]
[If menu background sounds added by FancyMenu should be played when a world is loaded.]
B:playbackgroundsoundsinworld = 'false';
B:forcefullscreen = 'false';
[If menu background sounds added by FancyMenu should be played or not.]
B:playbackgroundsounds = 'true';
[A minecraft restart is required after changing this value.]
B:enablehotkeys = 'true';
B:playmenumusic = 'true';
B:showdebugwarnings = 'true';
[Sets the default GUI scale on first launch. Useful for modpacks. Cache data is saved in '/mods/fancymenu/'.]
I:defaultguiscale = '-1';
##[customization]
B:advancedmode = 'false';
B:showcustomizationbuttons = 'false';
##[loading]
B:allowgameintroskip = 'true';
S:loadinganimationcolor = '#ffffffff';
B:showanimationloadingstatus = 'true';
S:gameintroanimation = '';
B:preloadanimations = 'false';
S:customgameintroskiptext = '';
##[minecraftwindow]
[A minecraft restart is required after changing this value.]
S:customwindowtitle = 'ExploreCraft: Marbled';
[A minecraft restart is required after changing this value.]
B:customwindowicon = 'false';
##[world_loading_screen]
B:showloadingscreenanimation = 'true';
B:showloadingscreenpercent = 'true';
##[multiplayer_screen]
B:show_server_icons = 'true';
##[singleplayer_screen]
B:show_world_icons = 'true';
##[layouteditor]
I:gridsize = '10';
B:editordeleteconfirmation = 'true';
B:showgrid = 'false';
[If the warning when trying to move an vanilla button without an orientation should be displayed or not.]
B:showvanillamovewarning = 'true';
##[ui]
B:show_unicode_warning = 'true';
F:uiscale = '1.0';
##[compatibility]
B:allow_level_registry_interactions = 'true';

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type = customizablemenus
net.minecraft.class_442 {
}
net.minecraft.class_422 {
}

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type = menu
customization-meta {
identifier = net.minecraft.class_442
randomgroup = 1
renderorder = foreground
randommode = false
randomonlyfirsttime = false
}
customization {
keepaspectratio = false
action = backgroundoptions
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_multiplayer_button%
orientation = mid-centered
x = -100
action = movebutton
y = -51
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_copyright_button%
orientation = bottom-left
x = 2
action = movebutton
y = -22
}
customization {
identifier = %id=376310%
action = hidebutton
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_singleplayer_button%
orientation = mid-centered
x = -100
action = movebutton
y = -75
}
customization {
identifier = %id=button_compatibility_id:mc_titlescreen_realms_button%
action = hidebutton
}
customization {
orientation = top-left
hidden = false
x = 2
width = 232
action = deep_customization_element:title_screen_branding
actionid = 37ead5bc-89b0-4f54-a4e4-29b69304bfdd1674924054693
y = 528
height = 10
}
customization {
orientation = top-left
hidden = true
x = 577
width = 13
action = deep_customization_element:title_screen_realms_notification
actionid = 8ceb1af4-acf5-4d8d-b4fe-133440d09cdb1674924054699
y = 226
height = 13
}
customization {
orientation = top-left
hidden = false
x = 343
width = 274
action = deep_customization_element:title_screen_logo
actionid = 7cbf11cc-b7c0-4f28-8fac-65f67bebb1571674924054699
y = 30
height = 52
}
customization {
orientation = original
splash_color = #ffff00
hidden = false
x = 0
width = 60
splash_rotation = -20
action = deep_customization_element:title_screen_splash
actionid = 99ea6f2d-f2f9-4704-a43d-7f71deda2c891674924054699
y = 0
height = 30
}
customization {
slim = false
auto_skin = false
scale = 40
showname = false
follow_mouse = true
capeurl = http://textures.minecraft.net/texture/f9a76537647989f9a0b6d001e320dac591c359e9e61a31f4ce11c88f207f0ad4
action = custom_layout_element:fancymenu_customization_player_entity
actionid = 3bd7caff-faa5-4f76-b1f8-7eaff32fda0e1674925967896
playername = Sangelo_
bodyrotationx = 0.0
bodyrotationy = 0.0
auto_cape = false
is_baby = false
height = 72
orientation = top-left
copy_client_player = true
headrotationy = 0.0
headrotationx = 0.0
skinurl = http://textures.minecraft.net/texture/a1689082edb377a8b778406d967a5b1ce7525b009af54cd3c6065f1051225e7d
crouching = false
x = 742
width = 24
parrot_left_shoulder = false
y = 189
parrot = false
}
customization {
orientation = top-left
enable_scrolling = false
shadow = true
scale = 1.0
source = Hello {"placeholder":"playername"}!
text_border = 0
case_mode = normal
source_mode = direct
line_spacing = 1
x = 654
width = 200
action = custom_layout_element:fancymenu_customization_item_text
actionid = 7cd27375-21bb-4635-90cc-14da216505d11674926089741
y = 272
alignment = centered
height = 12
}
customization {
orientation = top-left
enable_scrolling = false
shadow = true
scale = 1.0
source = ExploreCraft: Marbled by Sangelo
text_border = 0
case_mode = normal
source_mode = direct
line_spacing = 1
x = 2
width = 200
action = custom_layout_element:fancymenu_customization_item_text
actionid = 19373085-cdc2-4f2c-a5c6-9e7a4a5976241674927759613
y = 507
alignment = left
height = 9
}

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loading.animation.loadingframes = Lade Animationsframes für {}
loading.animation.prerendering = Vorbereiten von Animation {}
loading.animation.done = Fertig!
helper.button.menuinfo = Menü Info
helper.button.buttoninfo = Button Info
helper.button.reload = Neuladen
helper.button.createlayout = Layout erstellen
helper.menuinfo.identifier = Menü Identifier
helper.buttoninfo.idnotfound = <ID nicht gefunden>
helper.buttoninfo.keynotfound = <Button hat keinen Key>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = Label Breite
helper.creator.menu.add = Neu
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Buttons
helper.creator.menu.save = Sichern
helper.creator.menu.close = Ende
helper.creator.messages.sure = Bist du sicher?
helper.creator.empty = LEER
helper.creator.layoutempty.title = Layout ist leer!
helper.creator.layoutempty.desc = Dein Layout hat keinen Inhalt.%n%%n%Verleih ihm erst deinen persönlichen Charme, bevor du es speicherst!
helper.creator.audioalreadyloaded.title = Audio bereits geladen!
helper.creator.audioalreadyloaded.desc = Diese Audiodatei ist bereits Teil des Layouts!%n%%n%Du kannst nicht mehrmals die selbe Audiodatei hinzufügen.
helper.creator.invalidaudio.title = Ungültige Audiodatei!
helper.creator.invalidaudio.desc = Die Audiodatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Bitte überprüfe, ob die Datei an dem festgelegten Pfad%n%existiert und den WAV-Dateityp besitzt!
helper.creator.invalidimage.title = Ungültige Bilddatei!
helper.creator.invalidimage.desc = Die Bilddatei, die du hinzufügen möchtest,%n%existiert nicht oder hat einen nicht unterstützten Dateityp.%n%%n%Unterstützte Dateitypen sind JPG/JPEG, PNG und GIF.
helper.creator.imagenotfound.title = Bild nicht gefunden!
helper.creator.imagenotfound.desc = Das Bild, das du hinzufügen möchtest, existiert nicht bei dem angegebenen Pfad.
helper.creator.animationnotfound.title = Animation nicht gefunden!
helper.creator.animationnotfound.desc = Die Animation, die du hinzufügen möchtest, existiert nicht.%n%%n%Eventuell hast du vergessen, alle notwendigen Werte in ihre Properties einzutragen?%n%%n%Bitte bedenke, dass du dein Spiel neustarten musst,%n%nachdem du eine neue Animation erstellt hast.
helper.creator.texttooshort.title = Text zu kurz!
helper.creator.texttooshort.desc = Dein Text braucht mindestens einen Buchstaben, um ein Text zu sein!%n%Sonst..wäre er...nichts.%n%%n%Niemand will ein Nichts sein, also tu' das deinem Text nicht an!
helper.creator.cannotdelete.title = Objekt kann nicht gelöscht werden!
helper.creator.cannotdelete.desc = Tut mir leid, aber dieses Objekt kannst du nicht löschen.%n%%n%Du wirst wohl irgendwie lernen müssen, mit ihm zu leben..
helper.creator.savefile = Möchtest du dein Layout jetzt als Customization-Datei speichern?
helper.creator.savefile.keep = Speichern und andere Layouts aktiv lassen
helper.creator.savefile.disable = Speichern und Andere deaktivieren
helper.creator.savefile.cancel = Abbrechen
helper.creator.layoutoptions.renderorder = Renderordnung
helper.creator.layoutoptions.renderorder.background = Hintergrund
helper.creator.layoutoptions.renderorder.foreground = Vordergrund
helper.creator.layoutoptions.version.mc = Minecraft Version
helper.creator.layoutoptions.version.fm = FancyMenu Version
helper.creator.layoutoptions.version.minimum = Niedrigste
helper.creator.layoutoptions.version.minimum.mc = Minimale Minecraft Version
helper.creator.layoutoptions.version.minimum.fm = Minimale FancyMenu Version
helper.creator.layoutoptions.version.maximum = Höchste
helper.creator.layoutoptions.version.maximum.mc = Maximale Minecraft Version
helper.creator.layoutoptions.version.maximum.fm = Maximale FancyMenu Version
helper.creator.layoutoptions.resetbackground = Hintergrund löschen
helper.creator.layoutoptions.requiredmods = Benötigte Mods
helper.creator.layoutoptions.requiredmods.desc = Benötigte Mods [Modid, durch Kommas getrennt]
helper.creator.close = Möchtest du den Layout Creator wirklich schließen?
helper.creator.audio.delete = Löschen
helper.creator.audio.delete.msg = Möchtest du dieses Audio wirklich löschen?
helper.creator.audio.enableloop = Loop An
helper.creator.audio.disableloop = Loop Aus
helper.creator.add.image = Bild
helper.creator.add.image.path = Bildpfad
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Namen eintragen
helper.creator.add.animation.entername.title = Animationsname
helper.creator.add.text = Text
helper.creator.add.text.newtext = Neuer Text
helper.creator.add.button = Button
helper.creator.add.button.label = Button Label
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Button klicken
helper.creator.vanillabutton.autoclick.popup = Automatische Button Klicks
helper.creator.backgroundoptions = Hintergrundoptionen
helper.creator.backgroundoptions.backgroundanimation = Hintergrundanimationen
helper.creator.backgroundoptions.backgroundimage = Hintergrundbild
helper.creator.backgroundoptions.chooseimage = Bild wählen
helper.creator.backgroundoptions.random = Zufällig
helper.creator.backgroundoptions.notrandom = Nicht Zufällig
helper.creator.backgroundoptions.addanimation = Hinzufügen
helper.creator.backgroundoptions.removeanimation = Entfernen
helper.creator.backgroundoptions.animations = Animationen
helper.creator.backgroundoptions.randomizeanimations = Zufällige Animationen
helper.creator.custombutton.config = Buttonaktion
helper.creator.custombutton.config.actionvalue = Inhalt der Aktion [{}]
helper.creator.custombutton.config.actiontype = Aktionstyp
helper.creator.custombutton.config.actiontype.sendmessage.desc = Sende eine Chatnachricht oder einen Befehl.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Nachricht/Befehl
helper.creator.custombutton.config.actiontype.openlink.desc = Öffne einen Link in deinem Standardbrowser.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Minecraft beenden.
helper.creator.custombutton.config.actiontype.joinserver.desc = Betrete einen Minecraftserver.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = Server IP
helper.creator.custombutton.config.actiontype.loadworld.desc = Lade eine Minecraftwelt.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Name des Weltordners
helper.creator.custombutton.config.actiontype.openfile.desc = Öffne eine Datei oder einen Ordner.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Pfad
helper.creator.custombutton.config.actiontype.prevbackground.desc = Zur vorherigen Hintergrundanimation wechseln.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Zur nächsten Hintergrundanimation wechseln.
helper.creator.custombutton.config.texture = Button Textur
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Hovered
helper.creator.custombutton.config.texture.reset = Zurücksetzen
helper.creator.items.setorientation = Orientierung
helper.creator.items.delete = Löschen
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientierung
helper.creator.items.border.width = breite
helper.creator.items.border.height = höhe
helper.creator.items.button.editlabel = Label bearbeiten
helper.creator.items.vanillabutton.resetorientation = Orientierung löschen
helper.creator.items.vanillabutton.hide = Button verstecken
helper.creator.items.string.setscale = Schriftgröße
helper.creator.items.string.setcentered = Zentrieren
helper.creator.items.string.setuncentered = Nicht zentrieren
helper.creator.items.string.setshadow = Schatten
helper.creator.items.string.setnoshadow = Kein Schatten
helper.creator.items.string.edit = Text bearbeiten
helper.creator.items.string.border.centered = zentriert
helper.creator.items.string.border.scale = größe
helper.creator.items.string.scale.invalidvalue.title = Ungültiger Wert!
helper.creator.items.string.scale.invalidvalue.desc = Der Wert, den du setzen möchtest, ist keine gültige Schriftgröße!%n%%n%Beispiele für Schriftgrößen: 1.0, 2.0, 0.5
helper.creator.deleteobject = Möchtest du dieses Objekt wirklich §lLÖSCHEN§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!
helper.creator.choosefile.enterorchoose = §lDateipfad festlegen oder Datei wählen
helper.creator.choosefile.choose = Datei wählen
helper.creator.choosefile.notsupported = §cDateisuche deaktiviert oder nicht unterstützt! Bitte Pfad manuell festlegen.
helper.creator.webstring.multiline = Mehrzeilig
helper.creator.webstring.nomultiline = Nicht Mehrzeilig
helper.creator.web.invalidurl = §c§lUngültige URL!%n%%n%Diese URL ist entweder keine gültige URL oder existiert nicht!
helper.creator.web.enterurl = URL eingeben
helper.creator.add.webimage = Web Bild
helper.creator.add.webtext = Web Text
helper.creator.editlayout = Layouts editieren
helper.creator.editlayout.popup.loadall = Alle laden
helper.creator.editlayout.popup.loadselected = Ausgewähltes laden
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Abbrechen
helper.creator.editlayout.popup.actionscount = {} Anpassungsaktionen
helper.creator.editlayout.nolayouts.msg = §c§lKeine Layouts gefunden!%n%%n%%n%Für dieses Menü gibt es noch keine Layouts!%n%%n%Möchtest du dieses Menu anpassen, nutze bitte den "Layout erstellen" Button!
helper.creator.editlayout.popup.msg = Es existiert mehr als ein Layout für dieses Menü!%n%%n%Möchtest du das komplette Layout laden und alle kombinieren%n%oder nur ein ganz Bestimmtes?%n%%n%§cVariablen aus Meta-Sektionen von Layouts gehen beim Kombinieren verloren!
helper.creator.editlayout.single.override = Bestehendes Layout überschreiben
helper.creator.editlayout.single.asnew.keep = Als Neues speichern und andere aktiv lassen
helper.creator.editlayout.single.asnew.disable = Als Neues speichern und andere deaktivieren
helper.creator.items.button.hoverlabel = Hoverlabel
helper.creator.items.button.hoverlabel.text = Hoverlabel Text
helper.creator.items.button.hoverlabel.reset = Hoverlabel resetten
helper.creator.items.button.hoversound = Hoversound
helper.creator.items.button.hoversound.path = Hoversound Pfad
helper.creator.items.button.hoversound.reset = Hoversound resetten
helper.creator.editlayout.unsupportedvalues = §c§lNicht unterstützte Werte!%n%%n%%n%Dein Layout beinhaltet nicht unterstützte Werte!%n%Diese Werte kann der Layout Creator nicht verarbeiten.%n%%n%Du nutzt vermutlich §lPositions- oder Größenberechnungen%n%in einer deiner Anpassungs-Sektionen.%n%%n%Bitte ändere diese Werte manuell zu Absoluten und versuche es erneut.
helper.creator.backgroundoptions.setpanorama = Breites Bild?
helper.creator.backgroundoptions.panorama = Breit
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNicht unterstützte Zeichen!%n%%n%%n%Der Dateiname deines Bildes enthält nicht unterstützte Zeichen!%n%%n%Bitte nutze nur die Zeichen "a-z", "0-9", ".", "_" und "-".%n%Leerzeichen, Großbuchstaben und sonstige spezielle Zeichen sind nicht erlaubt.
helper.buttons.tools.dropdownlabel = Anpassungstools
helper.buttons.tools.overridemenu = Überschreiben mit
helper.buttons.tools.resetoverride = Übers. rücksetzen
helper.buttons.tools.closecustomgui = GUI schließen
helper.buttons.tools.customguis = Eigene GUIs
helper.buttons.tools.customguis.open = GUI öffnen
helper.buttons.tools.customguis.delete = GUI löschen
helper.buttons.tools.customguis.pickbyname = Per Name wählen
helper.buttons.tools.customguis.openbyname = Per Name öffnen
helper.buttons.tools.customguis.deletebyname = Per Name löschen
helper.buttons.tools.customguis.sure = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses GUI wirklich §llöschen§r?%n%%n%§lDiese Aktion kann nicht rückgängig gemacht werden!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lUngültiger Identifier!%n%%n%%n%Es wurde kein GUI mit diesem Identifier (GUI-ID) gefunden!%n% %n% %n% %n%
helper.buttons.tools.creategui = GUI erstellen
helper.buttons.tools.creategui.allowesc = Erlauben
helper.buttons.tools.creategui.donotallowesc = Nicht erlauben
helper.buttons.tools.creategui.invalididentifier = §cUngültiger Identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentifier wird bereits verwendet! Bitte wähle einen anderen!
helper.buttons.tools.creategui.allowescdesc = Erlaube Schließen des GUIs per ESC
helper.buttons.tools.creategui.menuidentifier = Menü Identifier (GUI-ID)
helper.buttons.tools.creategui.menutitle = Menü Titel (Optional)
helper.buttons.tools.creategui.create = Erstellen
gameintro.skip = MIT LEERTASTE ÜBERSPRINGEN
helper.creator.items.chooselayer = Ebene wählen
customization.items.webstring.unabletoload = Web Text konnte nicht geladen werden! Ungültige URL oder keine Internetverbindung!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Öffnet ein Custom GUI (Selbst erstelltes GUI).
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Menü Identifier
helper.creator.items.button.delayappearance = Erscheinen verzögern
helper.creator.items.button.delayappearance.desc = Erscheinen um Sekunden verzögern [Dezimalwert-Unterstützung]
helper.creator.items.button.delayappearance.invalidvalue = §c§lUngültiger Wert!%n%%n%%n%Das ist kein gültiger Sekundenwert!%n%Vielleicht ist dein Wert zu lang. (..SEI DA NICHT STOLZ DRAUF!)%n%%n%Beispiele für Werte: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lGUI konnte nicht geöffnet werden!%n%%n%%n%Entweder existiert dieses GUI nicht oder wird nicht unterstützt!%n%%n%Wenn dieses GUI existiert, kontaktiere bitte den Entwickler,%n%damit er Support für dieses GUI hinzufügen kann.
helper.creator.custombutton.config.actiontype.opengui.desc = Öffnet ein GUI anhand seines Menü Identifiers.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Menü Identifier
helper.creator.popup.hidefor.delayeverytime = Jedes Mal
helper.creator.popup.hidefor.delayfirsttime = Nur erstes Mal
helper.creator.windowsize = Fenstergrößenoptionen
helper.creator.windowsize.biggerthan = Wenn größer als
helper.creator.windowsize.smallerthan = Wenn kleiner als
helper.creator.windowsize.biggerthan.desc = Layout nur aktivieren, wenn Fenstergröße größer als X
helper.creator.windowsize.smallerthan.desc = Layout nur aktivieren, wenn Fenstergröße kleiner als X
helper.creator.windowsize.currentwidth = Aktuelle Fensterbreite
helper.creator.windowsize.currentheight = Aktuelle Fensterhöhe
helper.menuinfo.idcopied = In Zwischenablage kopiert!
helper.excludemenu = Menü ausschließen
helper.excludemenu.soft = Leichter Ausschluss
helper.excludemenu.full = Kompletter Ausschluss
helper.excludemenu.current = Aktuelles ausschließen
helper.excludemenu.byidentifier = Per Identifier ausschl.
helper.excludemenu.remove = Ausschluss aufheb.
helper.excludemenu.excludebundle = ALLE Menüs ausschließen, die mit dem gegebenen Identifier beginnen?
helper.excludemenu.excludejustthis = Nur dieses Menü
helper.excludemenu.excludeall = Alle Menüs
helper.creator.custombutton.config.actiontype.movefile.desc = Verschiebt eine Datei.
helper.creator.custombutton.config.actiontype.movefile.desc.value = Dateipfad + neuer Pfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.copyfile.desc = Kopiert eine Datei.
helper.creator.custombutton.config.actiontype.copyfile.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.deletefile.desc = Löscht eine Datei.
helper.creator.custombutton.config.actiontype.deletefile.desc.value = Dateipfad
helper.creator.custombutton.config.actiontype.renamefile.desc = Benennt eine Datei um.
helper.creator.custombutton.config.actiontype.renamefile.desc.value = Dateipfad + neuer Name mit Typ
helper.creator.custombutton.config.actiontype.reloadmenu.desc = Lädt das aktuelle Menü neu.
helper.creator.custombutton.config.actiontype.runscript.desc = Führt ein Button Script aus.
helper.creator.custombutton.config.actiontype.runscript.desc.value = Script Dateiname ohne Dateityp
helper.creator.custombutton.config.actiontype.downloadfile.desc = Lädt eine Datei herunter.
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + Downloadpfad, durch ';' getrennt
helper.creator.custombutton.config.actiontype.unpackzip.desc = Entpackt eine ZIP Datei.
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = Dateipfad + Zielpfad, durch ';' getrennt
helper.creator.custombutton.config.actionvalue.example = Beispiel: {}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.de
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hallo @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolerserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = ein.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/neuerordner/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/entpackt/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI Scale
helper.creator.rightclick.scale.invalid = §c§lUngültiger Scale!%n%%n%%n%Scale Werte müssen immer größer als Null sein!
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = Stummt oder entstummt von FancyMenu hinzugefügte Menü-Hintergrundsounds.
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = true/false
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = Label resetten
helper.creator.vanillabutton.move.notification.dontshowagain = Nicht erneut anzeigen
helper.creator.items.custombutton.onlydisplayin = Zeige nur in
helper.creator.items.custombutton.onlydisplayin.outgame = Outgame
helper.creator.items.custombutton.onlydisplayin.singleplayer = Singleplayer
helper.creator.items.custombutton.onlydisplayin.multiplayer = Multiplayer
helper.creator.items.custombutton.onlydisplayin.reset = ZURÜCKSETZEN
helper.creator.items.button.clicksound = Klicksound
helper.creator.items.button.clicksound.reset = Klicksound resetten
helper.popup.togglecustomization.enable = Anpassungen: §cAus
helper.popup.togglecustomization.disable = Anpassungen: §aAn
helper.creator.object.stretch = Dehnen
helper.creator.object.stretch.x = Zu Fensterbreite
helper.creator.object.stretch.y = Zu Fensterhöhe
helper.creator.object.stretch.unsupportedorientation = §c§lNicht unterstützte Orientierung!%n%%n%%n%Die aktuelle Orientierung dieses Objekts verhindert das Dehnen.%n%%n%§lUnterstützte Orientierungen: {}
helper.creator.backgroundoptions.backgroundpanorama = Hintergrund-Panorama
helper.creator.backgroundoptions.panoramas = Panoramas
helper.creator.backgroundoptions.panoramas.set = Aktivieren
helper.creator.backgroundoptions.panoramas.set.desc = Setzt das ausgewählte Panorama%n%als aktives Hintergrund-Panorama.
helper.creator.backgroundoptions.panoramas.clear = Zurücksetzen
helper.creator.backgroundoptions.panoramas.clear.desc = Setzt das aktive%n%Hintergrund-Panorama zurück.
helper.creator.items.button.btndescription = Beschreibung
helper.creator.items.button.btndescription.desc = Beschreibung, die gezeigt wird,%n%wenn der Button mit der Maus%n%überfahren wird.%n%%n%Nutze '&n' für eine neue Zeile.
helper.buttons.customization.btndesc = Beinhaltet nützliche Anpassungstools.%n%%n%§cTIPP:%n%Rechtsklick funktioniert als%n%alternative Klickaktion,%n%falls der Button von einem anderen%n%überlappt wird.%n%%n%§cTIPP:%n%Du kannst diese Buttons verstecken,%n%indem du §lSTRG + C §rdrückst!%n%Diesen Hotkey kannst du%n%in den Steuerungs-Optionen%n%anpassen.
helper.buttons.customization.onoff.btndesc = Aktiviert oder deaktiviert Anpassungen%n%für das momentan aktive Menü.%n%%n%§cDies muss aktiviert sein,%n%§cwenn Layouts angezeigt werden sollen.
helper.buttons.customization.menuinfo.btndesc = Zeigt den §cMenü Identifier%n%des aktiven Menüs an.%n%%n%Du kannst den Identifier%n%linksklicken, um ihn zu kopieren.
helper.buttons.customization.buttoninfo.btndesc = Zeigt Informationen zu%n%§cVanilla Buttons §ran, wenn%n%man sie mit der Maus überfährt.
helper.buttons.customization.createlayout.btndesc = Passe das aktuelle Menü in%n%einem schicken GUI Editor an!%n%%n%§cWICHTIG:%n%Sollte im Normalfall immer%n%genutzt werden, wenn du bereits%n%existierende Menüs bearbeiten willst!
helper.buttons.customization.editlayout.btndesc = Bearbeite die Layouts für%n%das aktuelle Menü.
helper.buttons.customization.creategui.btndesc = Erstelle ein leeres GUI und%n%fülle es mit allem, was du willst!%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.customguis.btndesc = Liste all deiner eigenen GUIs.%n%%n%Diese Liste ist leer, wenn%n%du noch keins erstellt hast.
helper.buttons.customization.overridewith.btndesc = Überschreibe das aktuelle Menü%n%mit einem deiner eigenen GUIs.%n%%n%§cWICHTIG:%n%Sollte NIEMALS genutzt werden, wenn%n%du nur das Aussehen eines Menüs%n%bearbeiten möchtest, ohne es%n%komplett zu überschreiben!%n%%n%Um ein Menü zu bearbeiten, nutze%n%stattdessen §oLayout erstellen§r!
helper.buttons.customization.closecustomgui.btndesc = Schließe dein aktuell aktives eigenes GUI.
helper.buttons.reload.btndesc = Lädt das Menü, alle Layouts,%n%die Mod Config und Weiteres neu.%n%%n%Nützlich, wenn du Layouts manuell%n%editierst oder die Config bearbeitet hast.%n%%n%§cWICHTIG:%n%Lädt NICHT deine Animationen neu!%n%Du musst dein Spiel neustarten,%n%nachdem du Animationen bearbeitet%n%oder hinzugefügt hast!
helper.buttons.customization.managelayouts = Layouts verwalten
helper.buttons.customization.managelayouts.enable = Layout §aaktivieren
helper.buttons.customization.managelayouts.enabled = §aAktiviert
helper.buttons.customization.managelayouts.disable = Layout §cdeaktivieren
helper.buttons.customization.managelayouts.disabled = §cDeaktiviert
helper.buttons.customization.managelayouts.delete = Layout löschen
helper.buttons.customization.managelayouts.delete.msg = §c§lBist du sicher?%n%%n%%n%Möchtest du dieses Layout wirklich §c§llöschen§r?%n%%n%§c§lDies kann nicht rückgängig gemacht werden!
helper.buttons.customization.managelayouts.btndesc = Verwalte all deine Layouts für%n%das aktuelle Menü.
helper.buttons.customization.managelayouts.layout.btndesc = §lLayout Info:%n%%n%Status: {}%n%Customization Actions: {}%n%%n%§cLinksklick für weitere Optionen!
helper.creator.object.moveup = Ebene hoch
helper.creator.object.moveup.desc = Verschiebt das Objekt eine Ebene%n%nach oben.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Über §7{} §rgeschoben
helper.creator.object.movedown = Ebene runter
helper.creator.object.movedown.desc = Verschiebt das Objekt eine Ebene%n%nach unten.%n%%n%§cWICHTIG:%n%Ausgewählte Objekte werden immer%n%ganz oben angezeigt, du wirst%n%den Effekt also erst sehen, wenn%n%das Objekt nicht mehr ausgewählt ist.{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§lLetzte Aktion:%n%Unter §7{} §rgeschoben
helper.buttons.customization.managelayouts.openintexteditor = Öffne in Text Editor
helper.buttons.customization.managelayouts.openintexteditor.desc = Öffnet die Layout Datei in%n%deinem Standard Text Editor.%n%%n%§cWICHTIG:%n%Du musst den "Neuladen" Button%n%klicken, nachdem du Layout Dateien%n%manuell bearbeitet hast!
helper.creator.opencloseaudio = Öffnen/Schließ Sound
helper.creator.opencloseaudio.desc = Spielt einen Sound ab, wenn%n%das Menü geöffnet oder geschlossen wird.
helper.creator.opencloseaudio.reset.desc = Setzt den Sound zurück.
helper.creator.openaudio = Öffnen-Sound
helper.creator.openaudio.reset = Öffnen-Sound löschen
helper.creator.openaudio.desc = Wird gespielt, denn das Menü%n%geöffnet wird.
helper.creator.closeaudio = Schließ-Sound
helper.creator.closeaudio.reset = Schließ-Sound löschen
helper.creator.closeaudio.desc = Wird gespielt, wenn das Menu%n%geschlossen wird.
helper.creator.deleteselectedobjects = Möchtest du wirklich alle ausgewählten Objekte §lLÖSCHEN?
helper.creator.multiselect.object.deleteall = Alle löschen
helper.creator.multiselect.object.deleteall.btndesc = Löscht alle ausgewählten Objekte.
helper.creator.multiselect.object.stretchall = Alle dehnen
helper.creator.multiselect.object.stretchall.btndesc = Dehnt alle §ldehnbaren §rObjekte%n%zur Fenster-Breite oder -Höhe.
helper.creator.multiselect.vanillabutton.resetorientation = Orientierung resetten
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = Setzt die Orientierung für%n%alle ausgewählten Vanilla Buttons%n%zurück.
helper.creator.multiselect.vanillabutton.hideall = Alle verstecken
helper.creator.multiselect.vanillabutton.hideall.btndesc = Versteckt alle ausgewählten Vanilla Buttons.
helper.creator.multiselect.button.buttontexture.btndesc = Setzt Standard- und Hover-Texturen%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.buttontexture.reset.btndesc = Löscht alle Texturen für alle%n%ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.btndesc = Setzt den Klicksound%n%für alle ausgewählten Buttons.
helper.creator.multiselect.button.clicksound.reset.btndesc = Löscht den Klicksound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.btndesc = Setzt den Hoversound für%n%alle ausgewählten Buttons.
helper.creator.multiselect.button.hoversound.reset.btndesc = Löscht den Hoversound für%n%alle ausgewählten Buttons.

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loading.animation.loadingframes = Ładowanie klatek animacji dla {}
loading.animation.prerendering = Wstępne renderowanie animacji {}
loading.animation.done = Gotowe!
helper.button.menuinfo = Info o Menu
helper.button.buttoninfo = Info o Przyciskach
helper.button.reload = Odśwież
helper.button.createlayout = Utwórz Układ
helper.menuinfo.identifier = Identyfikator Menu
helper.buttoninfo.idnotfound = <id nie znalezione>
helper.buttoninfo.keynotfound = <przycisk nie ma klucza>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Klucz
helper.buttoninfo.labelwidth = Szerokość Etykiety
helper.creator.menu.add = Dodaj
helper.creator.menu.audio = Audio
helper.creator.menu.hidden = Ukryte
helper.creator.menu.save = Zapisz
helper.creator.menu.close = Zamknij
helper.creator.messages.sure = Jesteś pewien?
helper.creator.empty = BRAK
helper.creator.layoutempty.title = Układ jest pusty!
helper.creator.layoutempty.desc = Twój układ nie ma zawartości.%n%%n%Zanim zapiszesz, dostosuj układ!
helper.creator.audioalreadyloaded.title = Audio już załadowane!
helper.creator.audioalreadyloaded.desc = Audio które próbujesz dodać jest już częścią tego układu!%n%%n%Nie możesz dodać tego samego audio wiele razy.
helper.creator.invalidaudio.title = Nieprawidłowy plik audio!
helper.creator.invalidaudio.desc = Plik który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Sprawdź ścieżkę pliku i upewnij się, że plik jest prawidłowym plikiem audio WAV!
helper.creator.invalidimage.title = Nieprawidłowy obraz!
helper.creator.invalidimage.desc = Obraz który chcesz załadować nie istnieje lub ma nieobsługiwany typ pliku.%n%%n%Obsługiwane typy plików to JPG/JPEG, PNG i GIF.
helper.creator.imagenotfound.title = Nie znaleziono obrazu!
helper.creator.imagenotfound.desc = Obraz który chcesz dodać nie istnieje%n%w określonej lokalizacji.
helper.creator.animationnotfound.title = Nie znaleziono animacji!
helper.creator.animationnotfound.desc = Animacja którą chcesz dodać nie istnieje.%n%%n%Być może zapomniałeś dodać wszystkich obowiązkowych zmiennych do jego właściwości?%n%%n%Zawsze pamiętaj, że musisz ponownie uruchomić grę%n%po dodaniu nowej animacji do folderu animacji.
helper.creator.texttooshort.title = Tekst jest za krótki!
helper.creator.texttooshort.desc = Twój tekst musi mieć conajmniej jeden znak!%n%W przeciwnym razie… on… byłby niczym.%n%%n%Nikt nie chce być niczym, więc nie rób tego z tekstem!
helper.creator.cannotdelete.title = Obiekt nie może zostać usunięty!
helper.creator.cannotdelete.desc = Przepraszamy, ale nie możesz usunąć tego obiektu.%n%%n%Będziesz musiał nauczyć się z tym żyć..
helper.creator.savefile = Czy chcesz zapisać swój układ w pliku dostosowywania?
helper.creator.savefile.keep = Zapisz i pozostaw inne układy włączone
helper.creator.savefile.disable = Zapisz i wyłącz inne układy
helper.creator.savefile.cancel = Anuluj
helper.creator.layoutoptions.renderorder = Kolejność Renderowania
helper.creator.layoutoptions.renderorder.background = Tło
helper.creator.layoutoptions.renderorder.foreground = Pierwszy Plan
helper.creator.layoutoptions.version.mc = Wersja Minecrafta
helper.creator.layoutoptions.version.fm = Wersja FancyMenu
helper.creator.layoutoptions.version.minimum = Ustaw Minimum
helper.creator.layoutoptions.version.minimum.mc = Minimalna Wersja Minecrafta
helper.creator.layoutoptions.version.minimum.fm = Minimalna Wersja FancyMenu
helper.creator.layoutoptions.version.maximum = Ustaw Maksimum
helper.creator.layoutoptions.version.maximum.mc = Maksymalna Wersja Minecrafta
helper.creator.layoutoptions.version.maximum.fm = Maksymalna Wersja FancyMenu
helper.creator.layoutoptions.resetbackground = Resetuj Tło
helper.creator.layoutoptions.requiredmods = Wymagane Mody
helper.creator.layoutoptions.requiredmods.desc = Wymagane Mody [ID modów, oddzielone przecinkami]
helper.creator.close = Czy naprawdę chcesz zamknąć kreatora układu?
helper.creator.audio.delete = Usuń
helper.creator.audio.delete.msg = Czy na pewno chcesz usunąć te audio?
helper.creator.audio.enableloop = Włącz pętlę
helper.creator.audio.disableloop = Wyłącz pętlę
helper.creator.add.image = Obraz
helper.creator.add.image.path = Ścieżka obrazu
helper.creator.add.animation = Animacja
helper.creator.add.animation.entername = Wpisz nazwę animacji
helper.creator.add.animation.entername.title = Nazwa Animacji
helper.creator.add.text = Tekst
helper.creator.add.text.newtext = Nowy Tekst
helper.creator.add.button = Przycisk
helper.creator.add.button.label = Etykieta Przycisku
helper.creator.add.audio = Audio
helper.creator.vanillabutton.autoclick = Kliknij Przycisk
helper.creator.vanillabutton.autoclick.popup = Automatyczne Kliknięcia Przycisków
helper.creator.backgroundoptions = Opcje Tła
helper.creator.backgroundoptions.backgroundanimation = Animacje Tła
helper.creator.backgroundoptions.backgroundimage = Obraz w tle
helper.creator.backgroundoptions.chooseimage = Wybierz Obraz
helper.creator.backgroundoptions.random = Losowy
helper.creator.backgroundoptions.notrandom = Nie Losowy
helper.creator.backgroundoptions.addanimation = Dodaj
helper.creator.backgroundoptions.removeanimation = Usuń
helper.creator.backgroundoptions.animations = Animacje
helper.creator.backgroundoptions.randomizeanimations = Losuj Animacje
helper.creator.custombutton.config = Działanie Przycisku
helper.creator.custombutton.config.actionvalue = Wartość Akcji [{}]
helper.creator.custombutton.config.actiontype = Rodzaj Akcji
helper.creator.custombutton.config.actiontype.sendmessage.desc = Wyślij wiadomość czatu lub polecenie.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Wiadomość/Polecenie
helper.creator.custombutton.config.actiontype.openlink.desc = Otwórz link w domyślnej przeglądarce.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Zamknij Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Dołącz do serwera Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP Serwera
helper.creator.custombutton.config.actiontype.loadworld.desc = Załaduj świat Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nazwa folderu świata
helper.creator.custombutton.config.actiontype.openfile.desc = Otwórz plik lub folder.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Ścieżka
helper.creator.custombutton.config.actiontype.prevbackground.desc = Przejdź do poprzedniego tła menu.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Przejdź do następnego tła menu.
helper.creator.custombutton.config.texture = Tekstura przycisku
helper.creator.custombutton.config.texture.normal = Normalna
helper.creator.custombutton.config.texture.hovered = Wskazany
helper.creator.custombutton.config.texture.reset = Zresetuj tekstury
helper.creator.items.setorientation = Ustaw Orientację
helper.creator.items.delete = Usuń
helper.creator.items.border.posx = pozX
helper.creator.items.border.posy = pozY
helper.creator.items.border.orientation = orientacja
helper.creator.items.border.width = szerokość
helper.creator.items.border.height = wysokość
helper.creator.items.button.editlabel = Edytuj Etykietę
helper.creator.items.vanillabutton.resetorientation = Zresetuj Orientację
helper.creator.items.vanillabutton.hide = Ukryj Przycisk
helper.creator.items.string.setscale = Ustaw Skalę
helper.creator.items.string.setcentered = Ustaw Na Środku
helper.creator.items.string.setuncentered = Ustaw Nie Na Środku
helper.creator.items.string.setshadow = Ustaw Cień
helper.creator.items.string.setnoshadow = Usuń Cień
helper.creator.items.string.edit = Edytuj Zawartość
helper.creator.items.string.border.centered = wyśrodkowany
helper.creator.items.string.border.scale = skala
helper.creator.items.string.scale.invalidvalue.title = Niewłaściwa Wartość!
helper.creator.items.string.scale.invalidvalue.desc = Wartość którą chcesz ustawić nie jest prawidłową wartością skali!%n%%n%Przykłady wartości skali: 1.0, 2.0, 0.5
helper.creator.deleteobject = Czy na pewno chcesz §lUSUNĄĆ §rten objekt?%n%%n%§lNie można cofnąć tej akcji!
helper.creator.choosefile.enterorchoose = §lWprowadź Ścieżkę Lub Wybierz Plik
helper.creator.choosefile.choose = Wybierz Plik
helper.creator.choosefile.notsupported = §cEksplorator plików nie jest obsługiwany lub wyłączony! Wprowadź ręcznie ścieżkę.
helper.creator.webstring.multiline = Ustaw wiele linii tekstu
helper.creator.webstring.nomultiline = Ustaw brak wielu linii tekstu
helper.creator.web.invalidurl = §c§lnieprawidłowy URL!%n%%n%Ten adres URL nie jest prawidłowym adresem lub nie istnieje!
helper.creator.web.enterurl = Wprowadź URL
helper.creator.add.webimage = Obraz Sieciowy
helper.creator.add.webtext = Tekst Sieciowy
helper.creator.editlayout = Edytuj Układ
helper.creator.editlayout.popup.loadall = Załaduj Wszystko
helper.creator.editlayout.popup.loadselected = Załaduj Wybrany Układ
helper.creator.editlayout.popup.layouts = Układy
helper.creator.editlayout.popup.cancel = Anuluj
helper.creator.editlayout.popup.actionscount = {} akcje dostosowywania
helper.creator.editlayout.nolayouts.msg = §c§lNie znaleziono układów!%n%%n%%n%To menu nie zawiera żadnych układów!%n%%n%Jeśli chcesz dostosować to menu, użyj przycisku „Utwórz układ”!
helper.creator.editlayout.popup.msg = Istnieje więcej niż jeden plik dostosowywania dla tego ekranu menu!%n%%n%Czy chcesz załadować pełny układ i połączyć wszystkie%n%czy po prostu chcesz załadować konkretny?%n%%n%§cWartości dostosowywania gubią się podczas łączenia wielu układów!
helper.creator.editlayout.single.override = Zastąp istniejący układ
helper.creator.editlayout.single.asnew.keep = Zapisz jako nowy układ i pozostaw inne włączone
helper.creator.editlayout.single.asnew.disable = Zapisz jako nowy układ i wyłącz inne
helper.creator.items.button.hoverlabel = Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.text = Tekst Etykieta Po Wskazaniu
helper.creator.items.button.hoverlabel.reset = Zresetuj Etykietę Po Wskazaniu
helper.creator.items.button.hoversound = Etykieta Po Wskazaniu
helper.creator.items.button.hoversound.path = Ścieżka Dźwięku Po Wskazaniu
helper.creator.items.button.hoversound.reset = Zresetuj Dźwięk Po Wskazaniu
helper.creator.editlayout.unsupportedvalues = §c§lNieobsługiwane wartości!%n%%n%%n%Twój układ zawiera nieobsługiwane wartości!%n%Te wartości nie działają w kreatorze układu.%n%%n%Prawdopodobnie używasz jakiegoś §lobliczenia pozycji lub rozmiaru%n%w jednej z sekcji dostosowywania..%n%%n%Ręcznie przekonwertuj te obliczenia na wartości bezwzględne i spróbuj ponownie.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lNieprawidłowe znaki!%n%%n%%n%Nazwa pliku obrazu zawiera nieprawidłowe znaki!%n%%n%Proszę używać tylko znaków "a-z", "0-9", ".", "_" and "-".%n%Spacje, wielkie litery i wszelkie inne znaki specjalne nie są obsługiwane.
helper.buttons.tools.dropdownlabel = Dostosowywanie
helper.buttons.tools.overridemenu = Zastąp Za Pomocą
helper.buttons.tools.resetoverride = Zresetuj Zastąpienie
helper.buttons.tools.closecustomgui = Zamknij GUI
helper.buttons.tools.customguis = Niestandardowe GUI
helper.buttons.tools.customguis.open = Otwórz GUI
helper.buttons.tools.customguis.delete = Usuń GUI
helper.buttons.tools.customguis.pickbyname = Wybierz Według Nazwy
helper.buttons.tools.customguis.openbyname = Otwórz Według Nazwy
helper.buttons.tools.customguis.deletebyname = Usuń Według Nazwy
helper.buttons.tools.customguis.sure = §c§lJesteś pewny?%n%%n%%n%Czy naprawdę chcesz §lusunąć §rten GUI?%n%%n%§lNie można cofnąć tej akcji!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lNieprawidłowy identyfikator!%n%%n%%n%Nie znaleziono niestandardowego GUI z tym identyfikatorem!%n% %n% %n% %n%
helper.buttons.tools.creategui = Utwórz GUI
helper.buttons.tools.creategui.allowesc = Zezwól
helper.buttons.tools.creategui.donotallowesc = Nie Zezwalaj
helper.buttons.tools.creategui.invalididentifier = §cNieprawidłowy identyfikator!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentyfikator jest już w użyciu! Proszę wybrać inny!
helper.buttons.tools.creategui.allowescdesc = Zezwól ESC Na Zamknięcie Menu
helper.buttons.tools.creategui.menuidentifier = Identyfikator Menu
helper.buttons.tools.creategui.menutitle = Tytuł menu (opcjonalnie)
helper.buttons.tools.creategui.create = Utwórz
gameintro.skip = NACIŚNIJ SPACJĘ ABY POMINĄĆ
helper.creator.items.chooselayer = Wybierz Warstwę
customization.items.webstring.unabletoload = Nie można załadować tekstu internetowego! Nieprawidłowy adres URL lub brak połączenia z Internetem!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Otwiera niestandardowy interfejs GUI.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identyfikator Menu
helper.creator.items.button.delayappearance = Opóźnij pojawianie się objektu
helper.creator.items.button.delayappearance.desc = Opóźnienie pojawiania się w sekundach [Obsługa wartości dziesiętnych]
helper.creator.items.button.delayappearance.invalidvalue = §c§lNiewłaściwa Wartość!%n%%n%%n%To nie jest poprawna ilość sekund!%n%Może twoja wartość jest za długa. (..NIE BĄDŹ Z TEGO DUMNY!)%n%%n%Przykłady Wartości: 3, 2.0, 0.05, 0.8, 10.5

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loading.animation.loadingframes = Carregando quadros de animação por {}
loading.animation.prerendering = Pre-renderizando animação {}
loading.animation.done = Pronto!
helper.button.menuinfo = Info. Do Menu
helper.button.buttoninfo = Info. Do Botão
helper.button.reload = Carregar
helper.button.createlayout = Criar Layout
helper.menuinfo.identifier = Indentificador de Menu
helper.buttoninfo.idnotfound = <id não encontrado>
helper.buttoninfo.keynotfound = <botão não tem chave>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Chave
helper.buttoninfo.labelwidth = Largura do Rótulo
helper.creator.menu.add = Adicionar
helper.creator.menu.audio = Áudio
helper.creator.menu.hidden = Escondido
helper.creator.menu.save = Salvar
helper.creator.menu.close = Fechar
helper.creator.messages.sure = Você tem certeza?
helper.creator.empty = VAZIO
helper.creator.layoutempty.title = Layout está vazio!
helper.creator.layoutempty.desc = Seu layout não tem conteúdo.%n%%n%Faça um pouco de mágica de customização antes de salvar!
helper.creator.audioalreadyloaded.title = Áudio já carregado!
helper.creator.audioalreadyloaded.desc = O áudio que você quer adicionar já é parte deste layout!%n%%n%Você não pode adicionar o mesmo áudio várias vezes.
helper.creator.invalidaudio.title = Arquivo de áudio inválido!
helper.creator.invalidaudio.desc = O arquivo que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Por favor cheque seu caminho de arquivo e tenha certeza que seu arquivo tem o tipo WAV!
helper.creator.invalidimage.title = Arquivo de imagem inválido!
helper.creator.invalidimage.desc = A imagem que você quer carregar não existe ou possue um tipo de arquivo não suportado.%n%%n%Tipos de arquivos suportados são JPG/JPEG, PNG e GIF.
helper.creator.imagenotfound.title = Imagem não encontrada!
helper.creator.imagenotfound.desc = A imagem que você quer adicionar não existe%n%no local especificado.
helper.creator.animationnotfound.title = Animação não encontrada!
helper.creator.animationnotfound.desc = A animação que você quer adicionar não existe.%n%%n%Talvez você esqueceu de adicionar todas as variáveis obrigatórias para suas propriedades?%n%%n%Lembre-se que você terá que reiniciar seu jogo%n%depois de adicionar uma nova animação pra pasta de animações.
helper.creator.texttooshort.title = Texto muito curto!
helper.creator.texttooshort.desc = Seu texto precisa de pelo menos um caractere para ser um texto!%n%Ou..não...seria nada.%n%%n%Ninguém quer ser nada, então não faça isso com seu texto!
helper.creator.cannotdelete.title = Objeto não pode ser deletado!
helper.creator.cannotdelete.desc = Desculpe, mas você não pode deletar este objeto.%n%%n%Você vai ter que aprender a conviver com isso...
helper.creator.savefile = Você deseja salvar seu layout para um arquivo de customização agora?
helper.creator.savefile.keep = Salvar e manter outros layouts ativados
helper.creator.savefile.disable = Salvar e desativar outros layouts
helper.creator.savefile.cancel = Cancelar
helper.creator.layoutoptions.renderorder = RenderOrder
helper.creator.layoutoptions.renderorder.background = Plano de fundo
helper.creator.layoutoptions.renderorder.foreground = Primeiro plano
helper.creator.layoutoptions.version.mc = Versão Minecraft
helper.creator.layoutoptions.version.fm = Versão FancyMenu
helper.creator.layoutoptions.version.minimum = Colocar mínimo
helper.creator.layoutoptions.version.minimum.mc = Versão mínima Minecraft
helper.creator.layoutoptions.version.minimum.fm = Versão mínima FancyMenu
helper.creator.layoutoptions.version.maximum = Colocar máximo
helper.creator.layoutoptions.version.maximum.mc = Versão máxima Minecraft
helper.creator.layoutoptions.version.maximum.fm = Versão máxima FancyMenu
helper.creator.layoutoptions.resetbackground = Resetar Plano de fundo
helper.creator.layoutoptions.requiredmods = Mods requeridos
helper.creator.layoutoptions.requiredmods.desc = Mods requeridos [modid, separated by commas]
helper.creator.close = Você realmente quer fechar o criador de layout?
helper.creator.audio.delete = Deletar
helper.creator.audio.delete.msg = Você realmente quer deletar este áudio?
helper.creator.audio.enableloop = Ligar Loop
helper.creator.audio.disableloop = Desligar Loop
helper.creator.add.image = Imagem
helper.creator.add.image.path = Caminho de imagem
helper.creator.add.animation = Animation
helper.creator.add.animation.entername = Inserir nome de animação
helper.creator.add.animation.entername.title = Nome de animação
helper.creator.add.text = Texto
helper.creator.add.text.newtext = Novo texto
helper.creator.add.button = Botão
helper.creator.add.button.label = Rótulo de botão
helper.creator.add.audio = Áudio
helper.creator.vanillabutton.autoclick = Clicar botão
helper.creator.vanillabutton.autoclick.popup = Cliques de botão automático
helper.creator.backgroundoptions = Opções do background
helper.creator.backgroundoptions.backgroundanimation = Animações do background
helper.creator.backgroundoptions.backgroundimage = Imagem de background
helper.creator.backgroundoptions.chooseimage = Escolher imagem
helper.creator.backgroundoptions.random = Aleatório
helper.creator.backgroundoptions.notrandom = Não aleatório
helper.creator.backgroundoptions.addanimation = Adicionar
helper.creator.backgroundoptions.removeanimation = Remover
helper.creator.backgroundoptions.animations = Animações
helper.creator.backgroundoptions.randomizeanimations = Aleatorizar animações
helper.creator.custombutton.config = Ação de botão
helper.creator.custombutton.config.actionvalue = Valor de ação [{}]
helper.creator.custombutton.config.actiontype = Tipo de ação
helper.creator.custombutton.config.actiontype.sendmessage.desc = Mande uma mensagem no chat ou comando.
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = Mensagem/Comando
helper.creator.custombutton.config.actiontype.openlink.desc = Abrir o link em seu navegador padrão.
helper.creator.custombutton.config.actiontype.openlink.desc.value = Link
helper.creator.custombutton.config.actiontype.quitgame.desc = Sair do Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc = Juntar-se a um servidor de Minecraft.
helper.creator.custombutton.config.actiontype.joinserver.desc.value = IP de Servidor
helper.creator.custombutton.config.actiontype.loadworld.desc = Carregar um mundo de Minecraft.
helper.creator.custombutton.config.actiontype.loadworld.desc.value = Nome da pasta do mundo
helper.creator.custombutton.config.actiontype.openfile.desc = Abrir um arquivo ou pasta.
helper.creator.custombutton.config.actiontype.openfile.desc.value = Caminho
helper.creator.custombutton.config.actiontype.prevbackground.desc = Trocar para o background de menu prévio.
helper.creator.custombutton.config.actiontype.nextbackground.desc = Trocar para o background de menu próximo.
helper.creator.custombutton.config.texture = Textura do botão
helper.creator.custombutton.config.texture.normal = Normal
helper.creator.custombutton.config.texture.hovered = Flutuando
helper.creator.custombutton.config.texture.reset = Resetar texturas
helper.creator.items.setorientation = Colocar orientação
helper.creator.items.delete = Deletar
helper.creator.items.border.posx = posX
helper.creator.items.border.posy = posY
helper.creator.items.border.orientation = orientação
helper.creator.items.border.width = largura
helper.creator.items.border.height = altura
helper.creator.items.button.editlabel = Editar rótulo
helper.creator.items.vanillabutton.resetorientation = Resetar orientação
helper.creator.items.vanillabutton.hide = Esconder botão
helper.creator.items.string.setscale = Colocar escala
helper.creator.items.string.setcentered = Colocar no centro
helper.creator.items.string.setuncentered = Colocar fora do centro
helper.creator.items.string.setshadow = Colocar sombra
helper.creator.items.string.setnoshadow = Colocar sem sombra
helper.creator.items.string.edit = Editar conteúdo
helper.creator.items.string.border.centered = centralizado
helper.creator.items.string.border.scale = escala
helper.creator.items.string.scale.invalidvalue.title = Valor inválido!
helper.creator.items.string.scale.invalidvalue.desc = O valor que você quer colocar não é uma escala de valor válida!%n%%n%Exemplos de escala de valor: 1.0, 2.0, 0.5
helper.creator.deleteobject = Você realmente quer §lDELETAR §resse objeto?%n%%n%§lEssa ação não pode ser desfeita!
helper.creator.choosefile.enterorchoose = §lColocar caminho ou escolher arquivo
helper.creator.choosefile.choose = Escolher arquivo
helper.creator.choosefile.notsupported = §cSelecionador de arquivo não suportado ou desativado! Por favor coloque o caminho manualmente.
helper.creator.webstring.multiline = Colocar multilinha
helper.creator.webstring.nomultiline = Colocar sem multilinha
helper.creator.web.invalidurl = §c§lURL Inválido!%n%%n%Esse URL não é valido ou não existe!
helper.creator.web.enterurl = Colocar URL
helper.creator.add.webimage = Imagem da Web
helper.creator.add.webtext = Texto da Web
helper.creator.editlayout = Editar Layouts
helper.creator.editlayout.popup.loadall = Carregar todos
helper.creator.editlayout.popup.loadselected = Carregar Layout selecionado
helper.creator.editlayout.popup.layouts = Layouts
helper.creator.editlayout.popup.cancel = Cancelar
helper.creator.editlayout.popup.actionscount = {} ação de customização
helper.creator.editlayout.nolayouts.msg = §c§lNenhum layout encontrado!%n%%n%%n%Esse menu não tem nenhum layout!%n%%n%Se você quer customizar esse menu, por favor use o botão de "Criar Layout"!
helper.creator.editlayout.popup.msg = Tem mais de um arquivo de customização para essa tela!%n%%n%Você quer carregar o layout inteiro e combinar todos%n%ou você quer carregar um específico?%n%%n%§cValores de customização meta ficam perdidos ao customizar layouts!
helper.creator.editlayout.single.override = Sobrescrever layout existente
helper.creator.editlayout.single.asnew.keep = Salvar como um novo layout e desligar outros
helper.creator.editlayout.single.asnew.disable = Salvar como um novo layout e desligar outros
helper.creator.items.button.hoverlabel = Flutuarrótulo
helper.creator.items.button.hoverlabel.text = Texto Flutuarrótulo
helper.creator.items.button.hoverlabel.reset = Resetar Flutuarrótulo
helper.creator.items.button.hoversound = Flutuarsom
helper.creator.items.button.hoversound.path = Caminho de flutuarsom
helper.creator.items.button.hoversound.reset = Resetar flutuarsom
helper.creator.editlayout.unsupportedvalues = §c§lValor não suportado!%n%%n%%n%Seu layout tem valores não suportados!%n%Esses valores não funcionam no criador de layout.%n%%n%Você provavelmente está usando §lposição ou cálculo de tamanho%n%em alguma seção de customização.%n%%n%Por favor converta os cálculos manualmente para valores absolutos e tente denovo.
helper.creator.backgroundoptions.setpanorama = Wide Image?
helper.creator.backgroundoptions.panorama = Wide
helper.creator.backgroundoptions.nopanorama = Normal
helper.creator.textures.invalidcharacters = §c§lCaractéres inválidos!%n%%n%%n%O nome de sua imagem tem caracteres inválidos!%n%%n%Por favor use apenas "a-z", "0-9", ".", "_" e "-".%n%Espaço, letras em CAPSLOCK ou caracteres especiais não são suportados.
helper.buttons.tools.dropdownlabel = Customizacão
helper.buttons.tools.overridemenu = Sobrescrever com
helper.buttons.tools.resetoverride = Resetar sobrescrever
helper.buttons.tools.closecustomgui = Fechar GUI
helper.buttons.tools.customguis = GUIs customizadas
helper.buttons.tools.customguis.open = Abrir GUI
helper.buttons.tools.customguis.delete = Deletar GUI
helper.buttons.tools.customguis.pickbyname = Pegar por nome
helper.buttons.tools.customguis.openbyname = Abrir por nome
helper.buttons.tools.customguis.deletebyname = Deletar por nome
helper.buttons.tools.customguis.sure = §c§lAre you sure?%n%%n%%n%Você realmente quer §ldeletar §ressa GUI?%n%%n%§lEssa ação não pode ser desfeita!%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§lIndentificador inválido!%n%%n%%n%Nenhuma GUI customizada encontrada!%n% %n% %n% %n%
helper.buttons.tools.creategui = Criar GUI
helper.buttons.tools.creategui.allowesc = Permitir
helper.buttons.tools.creategui.donotallowesc = Não permitir!
helper.buttons.tools.creategui.invalididentifier = §cInvalid identifier!
helper.buttons.tools.creategui.identifieralreadyused = §cIdentificador já em uso! Por favor escolha outro!
helper.buttons.tools.creategui.allowescdesc = Permitir ESC fechar menu
helper.buttons.tools.creategui.menuidentifier = Indentificador de menu
helper.buttons.tools.creategui.menutitle = Título de Menu (Opcional)
helper.buttons.tools.creategui.create = Criar
gameintro.skip = APERTE ESPAçO PARA PULAR
helper.creator.items.chooselayer = Escolher camada
customization.items.webstring.unabletoload = Impossível carregar texto da web! URL inválido ou sem conexão!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = Abre uma GUI customizada.
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = Identificador de Menu
helper.creator.items.button.delayappearance = Delay de aparição
helper.creator.items.button.delayappearance.desc = Delay de aparição em segundos [Decimal Value Support]
helper.creator.items.button.delayappearance.invalidvalue = §c§lValor inválido!%n%%n%%n%Isso não é um valor válido de segundos!%n%Talvez seu valor seja grande demais. (..NÃO SE ORGULHE DISSO!)%n%%n%Exemplos de valor: 3, 2.0, 0.05, 0.8, 10.5
custombuttons.action.opengui.cannotopengui = §c§lImpossível de abrir GUI!%n%%n%%n%A GUI que você quer abrir não existe ou não tem suporte!%n%%n%Se isso é uma GUI existente, por favor contate o desenvolvedor para ajuda.
helper.creator.custombutton.config.actiontype.opengui.desc = Abre uma GUI pelo identificador.
helper.creator.custombutton.config.actiontype.opengui.desc.value = Identificador de Menu
helper.creator.popup.hidefor.delayeverytime = Delay sempre
helper.creator.popup.hidefor.delayfirsttime = Delay uma vez

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loading.animation.loadingframes = 正在加载以下动画帧 {}
loading.animation.prerendering = 正在预渲染动画 {}
loading.animation.done = 完成!
helper.button.menuinfo = 菜单信息
helper.button.buttoninfo = 按钮信息
helper.button.reload = 重载
helper.button.createlayout = 创建布局
helper.menuinfo.identifier = 菜单ID
helper.buttoninfo.idnotfound = <没有id>
helper.buttoninfo.keynotfound = <按钮没有 Key 值>
helper.buttoninfo
helper.buttoninfo.id = ID
helper.buttoninfo.key = Key
helper.buttoninfo.labelwidth = 文本宽度
helper.creator.menu.add = 添加
helper.creator.menu.audio = 音频
helper.creator.menu.hidden = 隐藏的
helper.creator.menu.save = 保存
helper.creator.menu.close = 关闭
helper.creator.messages.sure = 是否确定?
helper.creator.empty = 空
helper.creator.layoutempty.title = 布局一干二净!
helper.creator.layoutempty.desc = 你的布局没有任何内容。%n%%n%在你保存之前先搞一些骚操作!
helper.creator.audioalreadyloaded.title = 已经加载音频!
helper.creator.audioalreadyloaded.desc = 你想添加的音频此前已经加入此布局!%n%%n%你不能多次添加同一个音频。
helper.creator.invalidaudio.title = 无效音频文件!
helper.creator.invalidaudio.desc = 你想加载的文件不存在,或者是不支持的文件格式。%n%%n%请检查你的文件路径并且确保你的文件是一个有效的 WAV 音频文件!
helper.creator.invalidimage.title = 无效图片文件!
helper.creator.invalidimage.desc = 你想加载的图片不存在,或者是不支持的文件格式。%n%%n%支持 JPG/JPEG PNG 和 GIF。
helper.creator.imagenotfound.title = 无法找到图片!
helper.creator.imagenotfound.desc = 你想添加的图片%n%在指定目录不存在。
helper.creator.animationnotfound.title = 无法找到动画!
helper.creator.animationnotfound.desc = 你想添加的动画不存在。%n%%n%也许你忘记了把所有必填变量写入它的 properties%n%%n%一定要记得,当你在动画文件夹添加了新的动画后,%n%你必须重启游戏。
helper.creator.texttooshort.title = 文本太短了!
helper.creator.texttooshort.desc = 你的文本起码需要一个字符!%n%除非..它...要成为虚无。%n%%n%没人想要成为虚无,己所不欲勿施于人!
helper.creator.cannotdelete.title = 无法删除元素!
helper.creator.cannotdelete.desc = 抱歉,你不能删除这个元素。%n%%n%你需要学会如何与其共事..
helper.creator.savefile = 你想现在将你的布局保存到自定义文件吗?
helper.creator.savefile.keep = 保存并保持其他布局开启
helper.creator.savefile.disable = 保存并关闭其他布局
helper.creator.savefile.cancel = 取消
helper.creator.layoutoptions.renderorder = 渲染顺序
helper.creator.layoutoptions.renderorder.background = 背景
helper.creator.layoutoptions.renderorder.foreground = 前景
helper.creator.layoutoptions.version.mc = 我的世界版本
helper.creator.layoutoptions.version.fm = FancyMenu 版本
helper.creator.layoutoptions.version.minimum = 设置最低值
helper.creator.layoutoptions.version.minimum.mc = 最低我的世界版本
helper.creator.layoutoptions.version.minimum.fm = 最低 FancyMenu 版本
helper.creator.layoutoptions.version.maximum = 设置最高值
helper.creator.layoutoptions.version.maximum.mc = 最高我的世界版本
helper.creator.layoutoptions.version.maximum.fm = 最高 FancyMenu 版本
helper.creator.layoutoptions.resetbackground = 重置背景
helper.creator.layoutoptions.requiredmods = 需求的模组
helper.creator.layoutoptions.requiredmods.desc = 需求的模组 [modid, 以逗号分隔]
helper.creator.close = 你真的想要关闭布局创建器吗?
helper.creator.audio.delete = 删除
helper.creator.audio.delete.msg = 你真的想要删除此音频吗?
helper.creator.audio.enableloop = 循环§c关闭
helper.creator.audio.disableloop = 循环§a开启
helper.creator.add.image = 图片
helper.creator.add.image.path = 图片路径
helper.creator.add.animation = 动画
helper.creator.add.animation.entername = 以名字添加
helper.creator.add.animation.entername.title = 动画名字
helper.creator.add.text = 文本
helper.creator.add.text.newtext = 新的文本
helper.creator.add.button = 按钮
helper.creator.add.button.label = 按钮文本
helper.creator.add.audio = 音频
helper.creator.vanillabutton.autoclick = 自动点击
helper.creator.vanillabutton.autoclick.popup = 自动点击按钮
helper.creator.backgroundoptions = 背景设置
helper.creator.backgroundoptions.backgroundanimation = 背景动画
helper.creator.backgroundoptions.backgroundimage = 背景图片
helper.creator.backgroundoptions.chooseimage = 选择图片
helper.creator.backgroundoptions.random = 随机
helper.creator.backgroundoptions.notrandom = 不随机
helper.creator.backgroundoptions.addanimation = 添加
helper.creator.backgroundoptions.removeanimation = 移除
helper.creator.backgroundoptions.animations = 动画
helper.creator.backgroundoptions.randomizeanimations = 随机动画
helper.creator.custombutton.config = 按钮行为
helper.creator.custombutton.config.actionvalue = 行为值[{}]
helper.creator.custombutton.config.actiontype = 行为类型
helper.creator.custombutton.config.actiontype.sendmessage.desc = 发送一条聊天消息或指令。
helper.creator.custombutton.config.actiontype.sendmessage.desc.value = 消息/指令
helper.creator.custombutton.config.actiontype.openlink.desc = 在你的默认浏览器打开一条链接。
helper.creator.custombutton.config.actiontype.openlink.desc.value = 链接
helper.creator.custombutton.config.actiontype.quitgame.desc = 退出我的世界。
helper.creator.custombutton.config.actiontype.joinserver.desc = 加入一个我的世界服务器。
helper.creator.custombutton.config.actiontype.joinserver.desc.value = 服务器 IP
helper.creator.custombutton.config.actiontype.loadworld.desc = 加载一个世界。
helper.creator.custombutton.config.actiontype.loadworld.desc.value = 世界文件夹名称
helper.creator.custombutton.config.actiontype.openfile.desc = 打开一个文件或文件夹。
helper.creator.custombutton.config.actiontype.openfile.desc.value = 路径
helper.creator.custombutton.config.actiontype.prevbackground.desc = 切换到上一个菜单背景。
helper.creator.custombutton.config.actiontype.nextbackground.desc = 切换到下一个菜单背景。
helper.creator.custombutton.config.texture = 按钮贴图
helper.creator.custombutton.config.texture.normal = 普通
helper.creator.custombutton.config.texture.hovered = 光标接触
helper.creator.custombutton.config.texture.reset = 重置贴图
helper.creator.items.setorientation = 设置方位
helper.creator.items.delete = 删除
helper.creator.items.border.posx = X 位置
helper.creator.items.border.posy = Y 位置
helper.creator.items.border.orientation = 方位
helper.creator.items.border.width = 宽度
helper.creator.items.border.height = 高度
helper.creator.items.button.editlabel = 编辑文本
helper.creator.items.vanillabutton.resetorientation = 重置方位
helper.creator.items.vanillabutton.hide = 隐藏按钮
helper.creator.items.vanillabutton.noorientation.title = 需要特别照顾!
helper.creator.items.vanillabutton.noorientation.desc = §o要想原版按钮听你的话你得轻轻摸摸它的头。%n%%n%%n%要§l缩放或移动§r他们你必须先给它们设置一个§l方位§r%n%%n%可以通过§l右击§r按钮来设置。
helper.creator.items.string.setscale = 设置大小
helper.creator.items.string.setshadow = 阴影§c关
helper.creator.items.string.setnoshadow = 阴影§a开
helper.creator.items.string.edit = 编辑内容
helper.creator.items.string.border.centered = 居中
helper.creator.items.string.border.scale = 大小
helper.creator.items.string.scale.invalidvalue.title = 无效值!
helper.creator.items.string.scale.invalidvalue.desc = 你想要设置的大小值无效!%n%%n%大小值示例1.02.00.5
helper.creator.deleteobject = 你真的想要§l删除§r这个元素吗
helper.creator.choosefile.enterorchoose = §l输入路径或选择文件
helper.creator.choosefile.choose = 选择文件
helper.creator.choosefile.notsupported = §c不支持文件选择器或其已关闭请手动输入路径。
helper.creator.webstring.multiline = 显示多行§c关
helper.creator.webstring.nomultiline = 显示多行§a开
helper.creator.web.invalidurl = §c§l无效的 URL%n%%n%此 URL 无效或不存在!
helper.creator.web.enterurl = 输入 URL
helper.creator.add.webimage = 网络图片
helper.creator.add.webtext = 网络文本
helper.creator.editlayout = 编辑布局
helper.creator.editlayout.popup.loadall = 加载全部
helper.creator.editlayout.popup.loadselected = 加载选中的布局
helper.creator.editlayout.popup.layouts = 布局
helper.creator.editlayout.popup.cancel = 取消
helper.creator.editlayout.popup.actionscount = {} 个自定义操作
helper.creator.editlayout.nolayouts.msg = §c§l未找到任何布局%n%%n%%n%此菜单不包含任何布局!%n%%n%如果你想自定义这个菜单,请使用“创建布局”按钮!
helper.creator.editlayout.popup.msg = 有多个自定义文件是关于此菜单的!%n%%n%你想要加载全部布局并组合它们,%n%还是仅想加载指定的一个?%n%%n%§c自定义的元值会在组合数个布局时丢失
helper.creator.editlayout.single.override = 重写已有布局
helper.creator.editlayout.single.asnew.keep = 保存为新布局并保持其他布局启用
helper.creator.editlayout.single.asnew.disable = 保存为新布局并关闭其他布局
helper.creator.items.button.hoverlabel = 光标接触文本
helper.creator.items.button.hoverlabel.text = 光标接触文本
helper.creator.items.button.hoverlabel.reset = 重置光标接触文本
helper.creator.items.button.hoversound = 光标接触音频
helper.creator.items.button.hoversound.path = 光标接触音频路径
helper.creator.items.button.hoversound.reset = 重置光标接触音频
helper.creator.editlayout.unsupportedvalues = §c§l不支持的值%n%%n%%n%你的布局包含了不支持的值!%n%这些值在布局创建器中不可用。%n%%n%在你的自定义部分%n%你可能使用了某种§l位置或大小值。%n%%n%请手动把这些数值转换为绝对值然后再试一次。
helper.creator.backgroundoptions.setpanorama = 拉伸图片?
helper.creator.backgroundoptions.panorama = 拉伸
helper.creator.backgroundoptions.nopanorama = 普通
helper.creator.textures.invalidcharacters = §c§l无效字符%n%%n%%n%你图片的文件名包含了无效字符!%n%%n%请只使用 “a-z”“0-9”“.”“_”和“-”。%n%不支持空格,大写字母和其他任何特殊字符。
helper.buttons.tools.dropdownlabel = 自定义
helper.buttons.tools.overridemenu = 以...重写
helper.buttons.tools.resetoverride = 重置重写
helper.buttons.tools.closecustomgui = 关闭 GUI
helper.buttons.tools.customguis = 自定义的 GUIs
helper.buttons.tools.customguis.open = 打开 GUI
helper.buttons.tools.customguis.delete = 删除 GUI
helper.buttons.tools.customguis.pickbyname = 以名称选取
helper.buttons.tools.customguis.openbyname = 以名称打开
helper.buttons.tools.customguis.deletebyname = 以名称删除
helper.buttons.tools.customguis.sure = §c§l你确定吗%n%%n%%n%你确实想要§l删除§r这个 GUI 吗?%n%%n%§l此操作无法撤销%n% %n% %n% %n%
helper.buttons.tools.customguis.invalididentifier = §c§l无效的标识符%n%%n%%n%用此标识符无法找到任何自定义的 GUI%n% %n% %n% %n%
helper.buttons.tools.creategui = 创建 GUI
helper.buttons.tools.creategui.allowesc = 允许
helper.buttons.tools.creategui.donotallowesc = 不允许
helper.buttons.tools.creategui.invalididentifier = §c无效标识符
helper.buttons.tools.creategui.identifieralreadyused = §c标识符已经被使用请起另外一个
helper.buttons.tools.creategui.allowescdesc = 允许按 ESC 键来关闭菜单
helper.buttons.tools.creategui.menuidentifier = 菜单标识符
helper.buttons.tools.creategui.menutitle = 菜单标题(可选)
helper.buttons.tools.creategui.create = 创建
gameintro.skip = 按下空格以跳过
helper.creator.items.chooselayer = 选择最表层元素
customization.items.webstring.unabletoload = 无法加载网络文本!无效的 URL 或未连接到互联网!
helper.creator.custombutton.config.actiontype.opencustomgui.desc = 打开一个自定义的 GUI。
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value = 菜单标识符
helper.creator.items.button.delayappearance = 延时显示
helper.creator.items.button.delayappearance.desc = 延迟数秒显示 [支持十进制值]
helper.creator.items.button.delayappearance.invalidvalue = §c§l无效值%n%%n%%n%这不是一个有效的秒数值!%n%也许你的值太大了。(..可别为此感到自豪!)%n%%n%示例值32.00.050.810.5
custombuttons.action.opengui.cannotopengui = §c§l无法打开 GUI%n%%n%%n%你想打开的 GUI 不存在或者不被支持!%n%%n%如果这是一个存在的 GUI请联系 FancyMenu 的开发者来为其添加支持。
helper.creator.custombutton.config.actiontype.opengui.desc = 根据菜单标识符打开 GUI。
helper.creator.custombutton.config.actiontype.opengui.desc.value = 菜单标识符
helper.creator.popup.hidefor.delayeverytime = 每次都延时
helper.creator.popup.hidefor.delayfirsttime = 仅第一次打开时延时
helper.creator.windowsize = 窗口大小限制
helper.creator.windowsize.biggerthan = 大于
helper.creator.windowsize.smallerthan = 小于
helper.creator.windowsize.biggerthan.desc = 仅在窗口大于 X 时启用布局
helper.creator.windowsize.smallerthan.desc = 仅在窗口小于 X 时启用布局
helper.creator.windowsize.currentwidth = 当前窗口宽度
helper.creator.windowsize.currentheight = 当前窗口高度
helper.menuinfo.idcopied = 已复制到剪贴板!
helper.excludemenu = 剔除菜单
helper.excludemenu.soft = 软剔除
helper.excludemenu.full = 全剔除
helper.excludemenu.current = 剔除当前
helper.excludemenu.byidentifier = 根据标识符剔除
helper.excludemenu.remove = 移除以剔除的菜单
helper.excludemenu.excludebundle = 剔除以给定标识符开头的所有菜单?
helper.excludemenu.excludejustthis = 仅当前菜单
helper.excludemenu.excludeall = 所有菜单
helper.creator.custombutton.config.actiontype.movefile.desc = 把文件移动到一个新路径。
helper.creator.custombutton.config.actiontype.movefile.desc.value = 文件路径 + 新路径,以“;”分隔
helper.creator.custombutton.config.actiontype.copyfile.desc = 把文件复制到一个新路径。
helper.creator.custombutton.config.actiontype.copyfile.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actiontype.deletefile.desc = 删除一个文件。
helper.creator.custombutton.config.actiontype.deletefile.desc.value = 文件路径
helper.creator.custombutton.config.actiontype.renamefile.desc = 重命名一个文件。
helper.creator.custombutton.config.actiontype.renamefile.desc.value = 文件路径 + 带文件格式的新文件名
helper.creator.custombutton.config.actiontype.reloadmenu.desc = 重载现在显示的菜单。
helper.creator.custombutton.config.actiontype.runscript.desc = 运行一个按钮脚本。
helper.creator.custombutton.config.actiontype.runscript.desc.value = 不带文件格式的脚本文件名
helper.creator.custombutton.config.actiontype.downloadfile.desc = 下载文件至一个目录。
helper.creator.custombutton.config.actiontype.downloadfile.desc.value = URL + 下载至的路径,以“;”分隔
helper.creator.custombutton.config.actiontype.unpackzip.desc = 解压一个 ZIP 文件到一个路径。
helper.creator.custombutton.config.actiontype.unpackzip.desc.value = 文件路径 + 目标路径,以“;”分隔
helper.creator.custombutton.config.actionvalue.example = 示例:{}
helper.creator.custombutton.config.actiontype.openlink.desc.value.example = https://google.com
helper.creator.custombutton.config.actiontype.sendmessage.desc.value.example = Hello @all!
helper.creator.custombutton.config.actiontype.joinserver.desc.value.example = mc.coolserver.com
helper.creator.custombutton.config.actiontype.loadworld.desc.value.example = myworld
helper.creator.custombutton.config.actiontype.opencustomgui.desc.value.example = coolcustomgui
helper.creator.custombutton.config.actiontype.opengui.desc.value.example = some.menu.identifier
helper.creator.custombutton.config.actiontype.openfile.desc.value.example = config/fancymenu/changelog.txt
helper.creator.custombutton.config.actiontype.movefile.desc.value.example = config/fancymenu/image.jpg;config/moveto/image.jpg
helper.creator.custombutton.config.actiontype.copyfile.desc.value.example = config/fancymenu/image.jpg;config/fancymenu/imagecopy.jpg
helper.creator.custombutton.config.actiontype.deletefile.desc.value.example = config/fancymenu/rickroll.gif
helper.creator.custombutton.config.actiontype.renamefile.desc.value.example = config/fancymenu/image.jpg;newimagename.jpg
helper.creator.custombutton.config.actiontype.downloadfile.desc.value.example = https://myhoster.com/layout.zip;config/fancymenu/layout.zip
helper.creator.custombutton.config.actiontype.unpackzip.desc.value.example = config/fancymenu/archive.zip;config/fancymenu/unpacked/
helper.creator.custombutton.config.actiontype.runscript.desc.value.example = coolscript
helper.creator.rightclick.scale = GUI 尺寸
helper.creator.rightclick.scale.invalid = §c§l无效的尺寸%n%%n%%n%尺寸值需要大于 0
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc = 静音或取消静音 FancyMenu 添加的菜单的背景音效。
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value = 是/否
helper.creator.custombutton.config.actiontype.mutebackgroundsounds.desc.value.example = true
helper.creator.items.button.resetlabel = 重置文本
helper.creator.vanillabutton.move.notification.dontshowagain = 不再显示
helper.creator.items.custombutton.onlydisplayin = 仅在......时显示
helper.creator.items.custombutton.onlydisplayin.outgame = 游戏外
helper.creator.items.custombutton.onlydisplayin.singleplayer = 单人游戏
helper.creator.items.custombutton.onlydisplayin.multiplayer = 多人游戏
helper.creator.items.custombutton.onlydisplayin.reset = 重置
helper.creator.items.button.clicksound = 设置点击音效
helper.creator.items.button.clicksound.reset = 重置点击音效
helper.popup.togglecustomization.enable = 自定义§c关
helper.popup.togglecustomization.disable = 自定义§a开
helper.creator.object.stretch = 拉伸
helper.creator.object.stretch.x = 至屏幕宽度
helper.creator.object.stretch.y = 至屏幕高度
helper.creator.object.stretch.unsupportedorientation = §c§l不支持的方位%n%%n%%n%拉伸不支持该元素目前的方位。%n%%n%§l支持的方位{}
helper.creator.backgroundoptions.backgroundpanorama = 背景全景图
helper.creator.backgroundoptions.panoramas = 全景图
helper.creator.backgroundoptions.panoramas.set = 设置背景
helper.creator.backgroundoptions.panoramas.set.desc = 将选定的全景图%n%设置为启用的背景全景图。
helper.creator.backgroundoptions.panoramas.clear = 清除
helper.creator.backgroundoptions.panoramas.clear.desc = 移除当前%n%启用的背景全景图。
helper.creator.items.button.btndescription = Tooltip
helper.creator.items.button.btndescription.desc = 当鼠标移至按钮上方时%n%显示的 Tooltip。%n%%n%使用格式符 “#n#”以换行。
helper.buttons.customization.onoff.btndesc = 开关当前菜单的%n%自定义内容。%n%%n%§c打开以%n%§c启用布局
helper.buttons.customization.menuinfo.btndesc = 显示当前打开的菜单的%n%§c菜单标识符。%n%%n%你可以左击菜单标识符%n%来复制它。
helper.buttons.customization.buttoninfo.btndesc = 当光标移至原版按钮上方时%n%显示一些关于它们的有用信息。
helper.buttons.customization.createlayout.btndesc = 在一个功能齐全的 GUI 编辑器中%n%对当前打开的菜单进行自定义!%n%%n%§c重要提示%n%当你想要编辑一个现存的菜单时%n%这是首选的方式!
helper.buttons.customization.editlayout.btndesc = 编辑当前打开菜单%n%对应的布局。
helper.buttons.customization.creategui.btndesc = 创建一个新的GUI%n%并随心所欲创作!%n%%n%§c重要提示%n%如果你不想完全重写现存菜单而编辑它%n%你就不应该使用这个工具!%n%%n%要编辑一个菜单,请使用%n%§o创建布局§r
helper.buttons.customization.customguis.btndesc = 你所有自定义 GUIs 的列表。%n%%n%如果你从未创建过自定义 GUI%n%此处就是空白的。
helper.buttons.customization.overridewith.btndesc = 以你的自定义 GUI%n%重写当前菜单。%n%%n%§c重要提示%n%如果你想编辑%n%一个现有菜单的外观,%n%你就不应该使用这个。%n%%n%要编辑一个菜单,%n%请使用布局!
helper.buttons.customization.closecustomgui.btndesc = 关闭当前打开的自定义 GUI。
helper.buttons.reload.btndesc = 将会重载菜单,包括%n%布局,模组设置以及更多。%n%%n%当手动修改布局%n%或编辑配置后非常有用。%n%%n%§c重要提示%n%这不会重载动画!%n%在你添加或编辑动画之后%n%你需要重启你的游戏!
helper.buttons.customization.managelayouts = 管理布局
helper.buttons.customization.managelayouts.enable = §a启用§r布局
helper.buttons.customization.managelayouts.enabled = §a已启用
helper.buttons.customization.managelayouts.disable = §c停用§r布局
helper.buttons.customization.managelayouts.disabled = §c已停用
helper.buttons.customization.managelayouts.delete = 删除布局
helper.buttons.customization.managelayouts.delete.msg = §c§l你确定吗%n%%n%%n%你真的想要§c§l删除§r这个布局吗%n%%n%§c§l此操作无法撤销
helper.buttons.customization.managelayouts.btndesc = 管理当前打开菜单的%n%所有布局。
helper.buttons.customization.managelayouts.layout.btndesc = §l布局信息%n%%n%状态:{}%n%自定义操作:{}%n%%n%§c左击以打开更多选项
helper.creator.object.moveup = 移至上层
helper.creator.object.moveup.desc = 将元素往高移动一层。%n%%n%§c重要提示%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.moveup.desc.subtext = %n%%n%§6§l上一次操作%n%移至上层§7{}
helper.creator.object.movedown = 移至下层
helper.creator.object.movedown.desc = 将元素往低移动一层。%n%%n%§c重要提示%n%在光标下的元素总是在最高层,%n%所以在你把光标移开之前%n%你不会看到效果。{}
helper.creator.object.movedown.desc.subtext = %n%%n%§6§l上一次操作%n%移至下层§7{}
helper.buttons.customization.managelayouts.openintexteditor = 在文本编辑器中打开
helper.buttons.customization.managelayouts.openintexteditor.desc = 在你的默认文本编辑器中%n%打开这个布局。%n%%n%§c重要提示IMPORTANT:%n%在你手动编辑布局文件后,%n%你需要点击“重载”按钮!
helper.creator.opencloseaudio = 开启/关闭音效
helper.creator.opencloseaudio.desc = 在菜单被开启或关闭时%n%播放音效。
helper.creator.opencloseaudio.reset.desc = 将重置此音效。
helper.creator.openaudio = 菜单开启音效
helper.creator.openaudio.reset = 重置菜单开启音效
helper.creator.openaudio.desc = 在启动菜单时播放音效。
helper.creator.closeaudio = 菜单关闭音效
helper.creator.closeaudio.reset = 重置菜单关闭音效
helper.creator.closeaudio.desc = 在关闭菜单时播放音效。
helper.creator.deleteselectedobjects = 你真的要§l删除§r所有选中的元素吗
helper.creator.multiselect.object.deleteall = 全部删除
helper.creator.multiselect.object.deleteall.btndesc = 删除所有的选中元素。
helper.creator.multiselect.object.stretchall = 全部延伸
helper.creator.multiselect.object.stretchall.btndesc = 延伸所有§l可延伸的元素§r到菜单的长或宽。
helper.creator.multiselect.vanillabutton.resetorientation = 重置所有原点位置
helper.creator.multiselect.vanillabutton.resetorientation.btndesc = 重置所有选中的原版按钮的原点位置。
helper.creator.multiselect.vanillabutton.hideall = 全部隐藏
helper.creator.multiselect.vanillabutton.hideall.btndesc = 隐藏所有选中的原版按钮。
helper.creator.multiselect.button.buttontexture.btndesc = 为所有选中的按钮设置常规和悬浮材质。
helper.creator.multiselect.button.buttontexture.reset.btndesc = 重置所有选中按钮的按钮材质。
helper.creator.multiselect.button.clicksound.btndesc = 为所有选中的按钮设置点击音效。
helper.creator.multiselect.button.clicksound.reset.btndesc = 重置所有选中按钮的点击音效。
helper.creator.multiselect.button.hoversound.btndesc = 为所有选中的按钮设置悬浮音效。
helper.creator.multiselect.button.hoversound.reset.btndesc = 重置所有选中按钮的悬浮音效。
helper.creator.add.playerentity = 玩家实体
helper.creator.items.playerentity.setscale = 设置比例
helper.creator.items.playerentity.playername = 玩家名称
helper.creator.items.playerentity.playername.auto = 自动获取
helper.creator.items.playerentity.playername.setname = 设置名称
helper.creator.items.playerentity.skin = 设置皮肤
helper.creator.items.playerentity.cape = 设置披风
helper.creator.items.playerentity.texture.local = 本地材质
helper.creator.items.playerentity.texture.url = 链接
helper.creator.items.playerentity.rotation = 旋转
helper.creator.items.playerentity.rotation.auto = 自动旋转
helper.creator.items.playerentity.rotation.custom = 自定义旋转
helper.creator.items.playerentity.rotation.custom.bodyx = 横向身体旋转
helper.creator.items.playerentity.rotation.custom.bodyy = 竖直身体旋转
helper.creator.items.playerentity.rotation.custom.headx = 横向头部旋转
helper.creator.items.playerentity.rotation.custom.heady = 竖直头部旋转
helper.creator.items.playerentity.showname.off = 显示名称§c否
helper.creator.items.playerentity.showname.on =显示名称§a是
helper.creator.items.playerentity.crouching.off = 是否下蹲§c否
helper.creator.items.playerentity.crouching.on = 是否下蹲§a是
helper.creator.items.playerentity.parrot.off = 显示鹦鹉§c否
helper.creator.items.playerentity.parrot.on = Show Parrot§a是
helper.creator.items.playerentity.slim.off = 迁细皮肤§c否
helper.creator.items.playerentity.slim.on = 迁细皮肤§a是
helper.creator.items.playerentity.setscale.btndesc = 设置玩家实体的尺寸。
helper.creator.items.playerentity.playername.btndesc = 设置玩家实体的名称。
helper.creator.items.playerentity.playername.auto.btndesc = 将自动设置玩家实体的名称为客户端玩家的名称。
helper.creator.items.playerentity.playername.setname.btndesc = 手动设置玩家实体的名称。%n%%n%所设置名称不一定真的要有对应玩家。
helper.creator.items.playerentity.skin.btndesc = 手动设置玩家实体的皮肤。%n%%n%此皮肤将覆盖原本的玩家皮肤。
helper.creator.items.playerentity.cape.btndesc = 手动设置玩家实体的披风。%n%%n%此披风将覆盖原本的玩家披风。
helper.creator.items.playerentity.rotation.btndesc = 设置头和身体的旋转角度。
helper.creator.items.playerentity.rotation.auto.btndesc = 玩家实体的视线将会追踪光标位置。
helper.creator.items.playerentity.rotation.custom.btndesc = 设置玩家实体的旋转。
helper.creator.items.playerentity.showname.btndesc = 隐藏玩家实体的名称。
helper.creator.items.playerentity.crouching.btndesc = 设置和玩家实体是否下蹲。
helper.creator.items.playerentity.parrot.btndesc = 嘎啊啊啊!
helper.creator.items.playerentity.slim.btndesc = 设置玩家实体是否该应用迁细皮肤模型。%n%%n%迁细皮肤模型的双臂更瘦。
helper.creator.items.playerentity.texture.invalidtexture.title = 无效材质!
helper.creator.items.playerentity.texture.invalidtexture.desc = 材质不存在或材质文件无效。%n%%n%§l支持的图片格式§rPNG
popup.apply = 应用
helper.creator.items.orientation.btndesc = 设置此元素坐标起算的原点位置原点。%n%%n%§c注%n%你可以在调整窗口大小后查看原点位置是如何影响元素位置的。
helper.creator.add.slideshow = 幻灯片
helper.creator.add.slideshow.entername = 通过名称添加
helper.creator.add.slideshow.entername.title = 输入幻灯片名称
helper.creator.backgroundoptions.backgroundslideshow = 背景幻灯片
helper.creator.backgroundoptions.backgroundslideshow.set = 设置背景
helper.creator.backgroundoptions.backgroundslideshow.set.desc = 将选中的幻灯片设置为激活的背景幻灯片。
helper.creator.backgroundoptions.backgroundslideshow.clear = 清除
helper.creator.backgroundoptions.backgroundslideshow.clear.desc = 将选中的幻灯片从激活的背景幻灯片中移除。
helper.creator.backgroundoptions.slideshows = 幻灯片
helper.creator.slideshownotfound = §c§l未找到幻灯片%n%%n%输入的幻灯片不存在!%n%大概是名称打错了?
helper.creator.sidemenu.settings.btndesc = 布局编辑器设置
helper.creator.sidemenu.settings.on = §a开
helper.creator.sidemenu.settings.off = §c关
helper.creator.sidemenu.settings.vanillanotification = 移动原版按钮时警告
helper.creator.sidemenu.settings.popupmenuscale = 右键弹出菜单尺寸
helper.creator.add.shapes = 形状
helper.creator.add.shapes.rectangle = 矩形
helper.creator.items.shape.color = 颜色
helper.creator.items.shape.color.btndesc = 为形状设置十六进制颜色。%n%%n%§c注%n%你可以使用十六进制颜色设置形状透明度!
helper.creator.object.movedown.desc.subtext.vanillabutton = %n%%n%你不能移动§c原版按钮后§c的元素%n%%n%然而你可以重新设置%n%§l布局渲染顺序§r至'§l背景§r'%n%以渲染所有处在例如原版按钮的默认菜单内容后的元素。%n%%n%§l右键§r编辑器背景以设置§l布局渲染顺序§r
helper.buttons.tools.misc = 杂项
helper.buttons.tools.misc.btndesc = 包含更多菜单自定义工具和选项。
helper.buttons.tools.misc.openloadingscreen = 打开世界加载界面
helper.buttons.tools.misc.openloadingscreen.btndesc = 打开一个“静止的”世界加载界面以对其进行自定义操作。%n%%n%§c注%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.buttons.tools.misc.openmainmenu = 打开主菜单
helper.buttons.tools.misc.openmainmenu.btndesc = 打开主菜单。%n%适用于卡在某个菜单中时。
helper.buttons.tools.misc.openmessagescreen = 打开提示界面
helper.buttons.tools.misc.openmessagescreen.btndesc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%§c注%n%点击 §l打开主菜单§r按钮§r即可关闭此菜单。
helper.menubar.expand = 展开菜单栏
helper.menubar.shrink = 缩放菜单栏
helper.menubar.settings = FancyMenu 设置
fancymenu.config = FancyMenu 设置
fancymenu.config.categories.general = 通用
fancymenu.config.enablehotkeys = 启用模组热键
fancymenu.config.playmenumusic = 默认菜单音乐
fancymenu.config.stopworldmusicwhencustomizable = 停止世界音乐
fancymenu.config.playbackgroundsounds = 自定义音乐
fancymenu.config.playbackgroundsoundsinworld = 自定义世界音乐
fancymenu.config.defaultguiscale = 默认 GUI 尺寸
fancymenu.config.showdebugwarnings = 调试警告
fancymenu.config.categories.customization = 自定义项
fancymenu.config.showcustomizationbuttons = 自定义控制
fancymenu.config.softmode = 普通模式
fancymenu.config.advancedmode = 高级模式
fancymenu.config.categories.mainmenu = 主菜单 [通用]
fancymenu.config.hidebranding = 隐藏品牌消息
fancymenu.config.hidelogo = 隐藏原版 Logo
fancymenu.config.hiderealmsnotifications = 隐藏领域更新图标
fancymenu.config.showmainmenufooter = 主菜单脚注
fancymenu.config.hideforgenotifications = 隐藏 Forge 通知
fancymenu.config.copyrightposition = 版权信息位置
fancymenu.config.copyrightcolor = 版权信息颜色
fancymenu.config.categories.world_loading_screen = 世界加载界面
fancymenu.config.showloadingscreenanimation = 世界加载动画
fancymenu.config.showloadingscreenpercent = 世界加载百分比
fancymenu.config.categories.mainmenu_splash = 主菜单 [闪烁文字]
fancymenu.config.hidesplashtext = 隐藏闪烁文字
fancymenu.config.splashcolor = 闪烁文字颜色
fancymenu.config.splashtextfile = 自定义闪烁文字文件
fancymenu.config.splashorientation = 闪烁文字原点位置
fancymenu.config.splashrotation = 闪烁文字旋转
fancymenu.config.splashx = 闪烁文字 X 坐标
fancymenu.config.splashy = 闪烁文字 Y 坐标
fancymenu.config.categories.loading = 游戏加载
fancymenu.config.gameintroanimation = 游戏开场动画
fancymenu.config.loadingscreendarkmode = 游戏加载界面黑暗模式
fancymenu.config.showanimationloadingstatus = 动画加载状况
fancymenu.config.allowgameintroskip = 跳过游戏开场
fancymenu.config.customgameintroskiptext = 游戏开场文字
fancymenu.config.loadinganimationcolor = FancyMenu 加载动画颜色
fancymenu.config.preloadanimations = 预加载动画
fancymenu.config.categories.minecraftwindow = Minecraft 窗口
fancymenu.config.customwindowtitle = 自定义窗口标题
fancymenu.config.customwindowicon = 自定义窗口图标
fancymenu.config.categories.layouteditor = 布局编辑器
fancymenu.config.showvanillamovewarning = 移动按钮警告
fancymenu.config.editordeleteconfirmation = 删除二次确认
fancymenu.config.categories.ui = FANCYMENU UI
fancymenu.config.uiscale = FancyMenu UI 尺寸
fancymenu.config.enablehotkeys.desc = 是否启用 FancyMenu 的热键。%n%重启后生效。
fancymenu.config.playmenumusic.desc = 是否启用默认 Minecraft 菜单音乐。
fancymenu.config.stopworldmusicwhencustomizable.desc = 是否在打开自定义菜单时暂停原版音乐。
fancymenu.config.playbackgroundsounds.desc = 是否启用使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.playbackgroundsoundsinworld.desc = 是否在世界加载完成后(游戏中)播放使用 FancyMenu 添加的自定义菜单背景音乐。
fancymenu.config.defaultguiscale.desc = 一个将在游戏第一次启动后被设置的默认 GUI 尺寸。%n%对整合包很实用。%n%缓存文件储存在 /mods/fancymenu/。
fancymenu.config.showdebugwarnings.desc = 是否将 FancyMenu 的警告信息打印到游戏日志。%n%错误信息不受此项设置影响。
fancymenu.config.showcustomizationbuttons.desc = 是否显示 FancyMenu 的自定义工具栏。%n%可在正常菜单中按下 §lCTRL + ALT + C%n% 启用和关闭。
fancymenu.config.softmode.desc = 是否通过禁用背景自定义支持以将模组兼容性最大化。%n%如单人游戏选择世界和多人游戏菜单的滚动菜单。
fancymenu.config.advancedmode.desc = 是否启用部分使用不当会损坏游戏的进阶特功能。
fancymenu.config.hidebranding.desc = 是否隐藏主菜单左下角的品牌信息。
fancymenu.config.hidelogo.desc = 是否隐藏主菜单的 Minecraft Logo。
fancymenu.config.hiderealmsnotifications.desc = 是否隐藏主菜单的领域更新图标。
fancymenu.config.showmainmenufooter.desc = 是否在主菜单显示一个类似于每个 YouTube 上的 Minecraft 视频末尾的 “发现更多” 的脚注。
fancymenu.config.hideforgenotifications.desc = 是否隐藏所有譬如测试版警告或更新提醒的Forge提醒。
fancymenu.config.copyrightposition.desc = 设置版权信息的位置。%n%%n%§l可用参数%n%top-left, top-centered, top-right,%n%bottom-left, bottom-centered,%n%bottom-right
fancymenu.config.copyrightcolor.desc = 设置版权信息的十六进制颜色代码。
fancymenu.config.showloadingscreenanimation.desc = 是否隐藏世界加载界面的加载动画。
fancymenu.config.showloadingscreenpercent.desc = 是否隐藏世界加载界面的加载百分比文字。
fancymenu.config.hidesplashtext.desc = 是否隐藏闪烁文字。
fancymenu.config.splashcolor.desc = 设置闪烁文字的基础颜色。%n%仅接受十六进制颜色。
fancymenu.config.splashtextfile.desc = 设置供闪烁文字读取使用的 TXT 文件。%n%一行一条。%n%%n%此值应设置为文件路径。
fancymenu.config.splashorientation.desc = 设置闪烁文字的坐标原点。%n%也就是闪烁文字坐标起算的原点。%n%%n%§l可用参数:%n%original, top-left, mid-left,%n%bottom-left, top-centered, mid-centered,%n%bottom-centered, top-right, mid-right,%n%bottom-right
fancymenu.config.splashrotation.desc = 设置闪烁文字的旋转角度。
fancymenu.config.splashx.desc = 设置横向闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.splashy.desc = 设置垂直闪烁文字使用其坐标原点作为原点 (X:0 Y:0)。
fancymenu.config.gameintroanimation.desc = 通过名称指定一个动画在进入主菜单前播放。(像其他那些超酷的游戏一样)
fancymenu.config.loadingscreendarkmode.desc = 启用游戏加载界面黑暗模式。
fancymenu.config.showanimationloadingstatus.desc = 动画加载界面是否显示加载进程的细节信息。
fancymenu.config.allowgameintroskip.desc = 是否允许玩家按下 SPACE 键跳过开场动画。
fancymenu.config.customgameintroskiptext.desc = 设置自定义跳过开场动画的文字。
fancymenu.config.loadinganimationcolor.desc = 设置动画加载界面指针的颜色。%n%这是你将在 FancyMenu 加载所有动画时看到的动画。
fancymenu.config.preloadanimations.desc = 在游戏加载时预加载动画材质。%n%这将导致加载界面在最后冻结。%n%但可有效防止动画在第一次播放时卡顿。
fancymenu.config.customwindowtitle.desc = 设置自定义 Minecraft 窗口标题。
fancymenu.config.customwindowicon.desc = 启用自定义 Miencraft 窗口图标。%n%详情请查询 Wiki:%n%§lfm.keksuccino.de
fancymenu.config.showvanillamovewarning.desc = 启用试图在布局编辑器中移动未设置坐标原点的原版按钮时的警告。
fancymenu.config.editordeleteconfirmation.desc = 启用删除元素时的二次确认弹出窗口。
fancymenu.config.uiscale.desc = FancyMenu 自定义工具栏尺寸。
helper.ui.dynamicvariabletextfield.variables.desc = §l占位符信息值%n%%n%在文字中插入会被替换为真实信息的占位符。%n%如玩家名称或 Minecraft 版本。%n%%n%§l§c注意%n%你将在编辑器中看到占位符本身,而在真实菜单中看到被替换成的真实数值。
helper.ui.dynamicvariabletextfield.variables.playername = 玩家名称
helper.ui.dynamicvariabletextfield.variables.playername.desc = 获取玩家名称。
helper.ui.dynamicvariabletextfield.variables.playeruuid = 玩家 UUID
helper.ui.dynamicvariabletextfield.variables.playeruuid.desc = 获取玩家 UUID。
helper.ui.dynamicvariabletextfield.variables.mcversion = Minecraft 版本
helper.ui.dynamicvariabletextfield.variables.mcversion.desc = 获取 Minecraft 版本。
helper.ui.dynamicvariabletextfield.variables.forgeversion = Mod加载器 版本
helper.ui.dynamicvariabletextfield.variables.forgeversion.desc = 获取 Mod加载器 版本。
helper.ui.dynamicvariabletextfield.variables.modversion = 模组版本
helper.ui.dynamicvariabletextfield.variables.modversion.desc = 通过 MODID 获取对应模组版本。%n%%n%将占位符中的 '<modid>' 替换成存在的 MODID 即可。
helper.ui.dynamicvariabletextfield.variables.totalmods = 全部模组计数
helper.ui.dynamicvariabletextfield.variables.totalmods.desc = 获取全部模组总数量。%n%包括禁用模组。
helper.ui.dynamicvariabletextfield.variables.loadedmods = 启用模组计数
helper.ui.dynamicvariabletextfield.variables.loadedmods.desc = 获取全部模组总数量。%n%不包括禁用模组。
helper.creator.items.string.alignment = 对齐
helper.creator.items.string.alignment.desc = 设置文字对齐。%n%%n%§c在文字内容%n%§c不总一样时很实用比如%n%§c占位符文字值。
helper.creator.items.string.alignment.left = 左对齐
helper.creator.items.string.alignment.right = 右对齐
helper.creator.items.string.alignment.centered = 中心对齐
helper.creator.items.string.border.alignment = 对齐
helper.creator.custombutton.config.actiontype.runcmd.desc = 执行一个 CMD / 终端指令。 支持如示例中的特定操作系统。
helper.creator.custombutton.config.actiontype.runcmd.desc.value = 指令
helper.creator.custombutton.config.actiontype.runcmd.desc.value.example = [windows:start.bat]; [macos:./Start]; [linux:./start.sh];
helper.creator.custombutton.config.actiontype.closegui.desc = 关闭正显示的 GUI。
helper.ui.current = 当前菜单
helper.ui.current.layouts = 布局
helper.ui.current.layouts.desc = 为此菜单创建和管理你的布局。
helper.ui.current.layouts.new = 新建布局
helper.ui.current.layouts.new.desc = 为此菜单新建布局。
helper.ui.current.layouts.manage = 管理布局
helper.ui.current.layouts.manage.desc = 管理此菜单的你的现存布局。
helper.ui.current.layouts.manage.edit = 编辑布局
helper.ui.current.layouts.manage.edit.desc = 在布局编辑器中编辑此布局。
helper.ui.current.advanced = 高级
helper.ui.current.advanced.desc = 包含适用于高级用户的工具。%n%%n%§c§l警告%n%此项极可能 §c损坏部分文件%n%且在绝大多数情况下并不必要!
helper.ui.customguis = 自定义 GUI
helper.ui.customguis.new = 新建 GUI
helper.ui.customguis.new.desc = 创建一个§c空的§r GUI 并向其中填充对象。
helper.ui.customguis.new.sure = §c§l你确定吗%n%%n%%n%你真的要新建一个§c空的§r GUI 吗?%n%%n%§c这和自定义现存菜单§l完全不§r§c一样%n%%n%如果你想自定义一个现存的菜单,请创建一个 §l布局§r。%n% %n% %n%
helper.ui.customguis.manage = 管理 GUI
helper.ui.customguis.manage.desc = 管理你的现存的 GUI。
helper.ui.tools = 工具
helper.ui.tools.menuinfo.off = 菜单信息§c关
helper.ui.tools.menuinfo.on = 菜单信息§a开
helper.ui.tools.menuinfo.desc = 展示此菜单的菜单 ID。%n%%n%左键 ID 即可复制。
helper.ui.tools.buttoninfo.off = 按钮信息§c关
helper.ui.tools.buttoninfo.on = 按钮信息§a开
helper.ui.tools.buttoninfo.desc = 将光标悬浮在原版按钮上显示其相关信息。%n%%n%H对自定义按钮无效。
helper.ui.misc = 杂项
helper.ui.misc.closegui = §c关闭菜单
helper.ui.misc.closegui.desc = 关闭正显示的菜单。
helper.ui.misc.openworldloading = 打开世界加载界面
helper.ui.misc.openworldloading.desc = 打开一个“静止的”世界加载界面以对其进行自定义操作。
helper.ui.misc.openmessagescreen = 打开提示界面
helper.ui.misc.openmessagescreen.desc = 打开一个你在世界加载界面前或离开一个世界时看到的提示界面以对其进行自定义操作。%n%%n%此界面将在加入单人世界或服务器时被使用。
helper.ui.reload.desc = 重载 FancyMenu。%n%%n%§l将会重载%n%- 全景图%n%- 幻灯片%n%- 模组配置%n%- 布局%n%%n%§c§不会重载%n%- 动画
helper.editor.ui.unsavedwarning = §c§l你确定吗%n%%n%%n%所有未保存的对当前布局做出的更改将会丢失!%n% %n% %n%
helper.editor.ui.layout = 布局
helper.editor.ui.layout.new = 新建
helper.editor.ui.layout.open = 打开
helper.editor.ui.layout.save = 保存
helper.editor.ui.layout.saveas = 另存为
helper.editor.ui.layout.saveas.entername = §l输入布局名称
helper.editor.ui.layout.saveas.failed = §c§l保存失败%n%%n%%n%不支持的布局名称或布局已存在。%n% %n% %n%
helper.editor.ui.layout.properties = 配置
helper.editor.ui.edit = 编辑
helper.editor.ui.edit.undo = 撤销
helper.editor.ui.edit.redo = 重做
helper.editor.ui.edit.copy = 复制
helper.editor.ui.edit.paste = 粘贴
helper.editor.ui.element = 元素
helper.editor.ui.element.new = 新建
helper.editor.ui.element.manageaudio = 管理音频
helper.editor.ui.element.manageaudio.loop.on = 循环§a开
helper.editor.ui.element.manageaudio.loop.off = 循环§c关
helper.editor.ui.element.deletedvanillabuttons = 删除所有原版按钮
helper.editor.ui.element.deletedvanillabuttons.entry.desc = 左键以撤销删除
helper.editor.ui.exit = 退出
helper.editor.ui.exit.desc = 关闭编辑器
helper.editor.ui.layoutproperties.newelement = 新建元素
helper.ui.warning = §l警告
helper.ui.warning.unicode = Unicode 字体并不被 FancyMenu UI 所完全支持!%n%请考虑在语言设置中关闭 Unicode 字体!
helper.creator.error.invalidfile = §c§l错误%n%%n%%n%文件无效或不存在!%n% %n% %n% %n%
helper.creator.add.splash = 闪烁文字
helper.creator.add.splash.single = 单行闪烁文字
helper.creator.add.splash.single.desc = 输入闪烁文字内容。
helper.creator.add.splash.multi = 多行闪烁文字
helper.creator.add.splash.multi.desc = 选择一个定义闪烁文字的文本文件。
helper.creator.items.splash.bounce.on = 弹跳§a开
helper.creator.items.splash.bounce.off = 弹跳§c关
helper.creator.items.splash.refresh.on = 刷新§a开
helper.creator.items.splash.refresh.off = 刷新§c关
helper.creator.items.splash.refresh.desc = 在每次菜单被重载或刷新的同时刷新闪烁文字。
helper.creator.items.splash.basecolor = 基色
helper.creator.items.splash.rotation = 旋转
helper.creator.items.delay = 延迟效果
helper.creator.items.delay.off = 延迟§c关
helper.creator.items.delay.firsttime = 延迟§6第一次
helper.creator.items.delay.everytime = 延迟§a每次
helper.creator.items.delay.seconds = 以秒数为单位设置延迟时间。
helper.creator.items.delay.fadein.off = 渐入§c关
helper.creator.items.delay.fadein.on = 渐入§a开
helper.creator.items.delay.fadein.speed = 设置渐入速度。
fancymenu.helper.creator.layoutoptions.randommode.on = 随机模式§a开
fancymenu.helper.creator.layoutoptions.randommode.off = 随机模式§c关
fancymenu.helper.creator.layoutoptions.randommode.btn.desc = 在菜单启动时随机选取一个组中的布局。%n%%n%可被用于制作随机背景等。
fancymenu.helper.creator.layoutoptions.randommode.setgroup = 设置随机组。
fancymenu.helper.creator.layoutoptions.randommode.setgroup.btn.desc = 为此随机布局设置组。%n%菜单每次启动时将随机选取组中的一个布局。
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.on = 仅在第一次随机§a开
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.off = 仅在第一次随机§c关
fancymenu.helper.creator.layoutoptions.randommode.onlyfirsttime.btn.desc = 每次在菜单被打开时随机选择随机组中的一个布局,%n%或仅在菜单第一次被打开时随机挑选一个布局。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set = 设置背景动画
fancymenu.helper.creator.backgroundoptions.backgroundanimation.set.desc = 将选中的动画设置为启用的背景动画。
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear = 清除
fancymenu.helper.creator.backgroundoptions.backgroundanimation.clear.desc = 将选中的动画从启用的背景动画中移除。
fancymenu.helper.editor.items.buttons.buttonbackground = 按钮背景
fancymenu.helper.editor.items.buttons.buttonbackground.normalbackground = 按钮正常背景
fancymenu.helper.editor.items.buttons.buttonbackground.hoverbackground = 按钮接触时背景
fancymenu.helper.editor.items.buttons.buttonbackground.type.image = 图片
fancymenu.helper.editor.items.buttons.buttonbackground.type.image.chooseimage = 选择图片
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation = 动画
fancymenu.helper.editor.items.buttons.buttonbackground.type.animation.none = 无
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.on = 循环播放背景: §a开
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.off = 循环播放背景: §c关
fancymenu.helper.editor.items.buttons.buttonbackground.loopanimation.btn.desc = 修改背景的循环设定。
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.on = 当鼠标越过时重新播放: §a开
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.off = 当鼠标越过时重新播放: §c关
fancymenu.helper.editor.items.buttons.buttonbackground.restartonhover.btn.desc = 当鼠标越过后重新播放背景动画
fancymenu.helper.editor.items.visibilityrequirements = 显示条件
fancymenu.helper.editor.items.visibilityrequirements.btn.desc = 当符合条件时显示部件
fancymenu.helper.editor.items.visibilityrequirements.enabled = {}: §a开启
fancymenu.helper.editor.items.visibilityrequirements.disabled = {}: §c关闭
fancymenu.helper.editor.items.visibilityrequirements.toggle.btn.desc = §o左键来启用条件
fancymenu.helper.editor.items.visibilityrequirements.showif = 显示如果
fancymenu.helper.editor.items.visibilityrequirements.showif.btn.desc = 显示如果符合条件
fancymenu.helper.editor.items.visibilityrequirements.showifnot = 显示如果不是
fancymenu.helper.editor.items.visibilityrequirements.showifnot.btn.desc = 显示如果不符合条件
fancymenu.helper.editor.items.visibilityrequirements.requirement = 条件
fancymenu.helper.editor.items.visibilityrequirements.singleplayer = 是否在单人游戏
fancymenu.helper.editor.items.visibilityrequirements.singleplayer.desc = 检查是否在单人游戏
fancymenu.helper.editor.items.visibilityrequirements.multiplayer = 是否在多人游戏
fancymenu.helper.editor.items.visibilityrequirements.multiplayer.desc = 检查是否在多人游戏
fancymenu.helper.editor.items.visibilityrequirements.worldloaded = 是否在游戏中
fancymenu.helper.editor.items.visibilityrequirements.worldloaded.desc = 检查是否在游戏中%n%%n%该条件为真如果玩家r%n%在一个单人或多人世界中
fancymenu.helper.editor.items.visibilityrequirements.realtimehour = 现在的时间的小时数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.desc = 检查现在的小时数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%小时。
fancymenu.helper.editor.items.visibilityrequirements.realtimehour.valuename = 真实时间小时 (用逗号分隔)
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute = 现在的时间的分钟数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.desc = 检查现在的分钟数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%分钟数
fancymenu.helper.editor.items.visibilityrequirements.realtimeminute.valuename = 真实时间分钟数 (用逗号风格)
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond = 现在的时间的秒数是否为
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.desc = 检查现在的秒数是否为 X.%n%%n%你可以用逗号分隔多个数字,%n%用来一次检查多个%n%秒数.
fancymenu.helper.editor.items.visibilityrequirements.realtimesecond.valuename = 真实事件秒数 (用逗号分隔)

View file

@ -0,0 +1,309 @@
type = menu_identifier_database
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMainMenu
forge_1.16 = net.minecraft.client.gui.screen.MainMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.TitleScreen
fabric = net.minecraft.class_442
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiWorldSelection
forge_1.16 = net.minecraft.client.gui.screen.WorldSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.SelectWorldScreen
fabric = net.minecraft.class_526
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCreateWorld
forge_1.16 = net.minecraft.client.gui.screen.CreateWorldScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.CreateWorldScreen
fabric = net.minecraft.class_525
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerWarningScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.SafetyScreen
fabric = net.minecraft.class_4749
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiMultiplayer
forge_1.16 = net.minecraft.client.gui.screen.MultiplayerScreen
forge_1.17 = net.minecraft.client.gui.screens.multiplayer.JoinMultiplayerScreen
fabric = net.minecraft.class_500
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenAddServer
forge_1.16 = net.minecraft.client.gui.screen.AddServerScreen
forge_1.17 = net.minecraft.client.gui.screens.EditServerScreen
fabric = net.minecraft.class_422
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenRealmsProxy
forge_1.16 = com.mojang.realmsclient.gui.screens.RealmsClientOutdatedScreen
forge_1.17 = [placeholder]
fabric = net.minecraft.class_4387
}
identifier-group {
forge_1.17 = com.mojang.realmsclient.RealmsMainScreen
fabric = net.minecraft.class_4325
}
identifier-group {
forge_1.12 = net.minecraftforge.fml.client.GuiModList
forge_1.16 = net.minecraftforge.fml.client.gui.screen.ModListScreen
forge_1.17 = net.minecraftforge.fmlclient.gui.screen.ModListScreen
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiOptions
forge_1.16 = net.minecraft.client.gui.screen.OptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.OptionsScreen
fabric = net.minecraft.class_429
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiCustomizeSkin
forge_1.16 = net.minecraft.client.gui.screen.CustomizeSkinScreen
forge_1.17 = net.minecraft.client.gui.screens.SkinCustomizationScreen
fabric = net.minecraft.class_440
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenOptionsSounds
forge_1.16 = net.minecraft.client.gui.screen.OptionsSoundsScreen
forge_1.17 = net.minecraft.client.gui.screens.SoundOptionsScreen
fabric = net.minecraft.class_443
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiVideoSettings
forge_1.16 = net.minecraft.client.gui.screen.VideoSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.VideoSettingsScreen
fabric = net.minecraft.class_446
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiControls
forge_1.16 = net.minecraft.client.gui.screen.ControlsScreen
forge_1.17 = net.minecraft.client.gui.screens.controls.ControlsScreen
fabric = net.minecraft.class_458
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.MouseSettingsScreen
forge_1.17 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiLanguage
forge_1.16 = net.minecraft.client.gui.screen.LanguageScreen
forge_1.17 = net.minecraft.client.gui.screens.LanguageSelectScreen
fabric = net.minecraft.class_426
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.ScreenChatOptions
forge_1.16 = net.minecraft.client.gui.screen.ChatOptionsScreen
forge_1.17 = net.minecraft.client.gui.screens.ChatOptionsScreen
fabric = net.minecraft.class_404
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiScreenResourcePacks
forge_1.16 = net.minecraft.client.gui.screen.PackScreen
forge_1.17 = net.minecraft.client.gui.screens.packs.PackSelectionScreen
fabric = net.minecraft.class_5375
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.AccessibilityScreen
forge_1.17 = net.minecraft.client.gui.screens.AccessibilityOptionsScreen
fabric = net.minecraft.class_4189
}
identifier-group {
forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.ConfirmOpenLinkScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmLinkScreen
fabric = net.minecraft.class_407
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.EditGamerulesScreen
forge_1.17 = net.minecraft.client.gui.screens.worldselection.EditGameRulesScreen
fabric = net.minecraft.class_5235
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.advancements.GuiScreenAdvancements
forge_1.16 = net.minecraft.client.gui.advancements.AdvancementsScreen
forge_1.17 = net.minecraft.client.gui.screens.advancements.AdvancementsScreen
fabric = net.minecraft.class_457
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.achievement.GuiStats
forge_1.16 = net.minecraft.client.gui.screen.StatsScreen
forge_1.17 = net.minecraft.client.gui.screens.achievement.StatsScreen
fabric = net.minecraft.class_447
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiContainerCreative
forge_1.16 = net.minecraft.client.gui.screen.inventory.CreativeScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_481
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiInventory
forge_1.16 = net.minecraft.client.gui.screen.inventory.InventoryScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
fabric = net.minecraft.class_490
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiCrafting
forge_1.16 = net.minecraft.client.gui.screen.inventory.CraftingScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.CraftingScreen
fabric = net.minecraft.class_479
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiEnchantment
forge_1.16 = net.minecraft.client.gui.screen.EnchantmentScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.EnchantmentScreen
fabric = net.minecraft.class_486
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiRepair
forge_1.16 = net.minecraft.client.gui.screen.inventory.AnvilScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.AnvilScreen
fabric = net.minecraft.class_471
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiChest
forge_1.16 = net.minecraft.client.gui.screen.inventory.ChestScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.ContainerScreen
fabric = net.minecraft.class_476
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiBrewingStand
forge_1.16 = net.minecraft.client.gui.screen.inventory.BrewingStandScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BrewingStandScreen
fabric = net.minecraft.class_472
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.SmithingTableScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.SmithingScreen
fabric = net.minecraft.class_4895
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.inventory.BlastFurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.BlastFurnaceScreen
fabric = net.minecraft.class_3871
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiFurnace
forge_1.16 = net.minecraft.client.gui.screen.inventory.FurnaceScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.FurnaceScreen
fabric = net.minecraft.class_3873
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiHopper
forge_1.16 = net.minecraft.client.gui.screen.HopperScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.HopperScreen
fabric = net.minecraft.class_488
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.inventory.GuiDispenser
forge_1.16 = net.minecraft.client.gui.screen.inventory.DispenserScreen
forge_1.17 = net.minecraft.client.gui.screens.inventory.DispenserScreen
fabric = net.minecraft.class_480
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiGameOver
forge_1.16 = net.minecraft.client.gui.screen.DeathScreen
forge_1.17 = net.minecraft.client.gui.screens.DeathScreen
fabric = net.minecraft.class_418
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiYesNo
forge_1.16 = net.minecraft.client.gui.screen.ConfirmScreen
forge_1.17 = net.minecraft.client.gui.screens.ConfirmScreen
fabric = net.minecraft.class_410
}
identifier-group {
forge_1.12 = net.minecraft.client.gui.GuiIngameMenu
forge_1.16 = net.minecraft.client.gui.screen.IngameMenuScreen
forge_1.17 = net.minecraft.client.gui.screens.PauseScreen
fabric = net.minecraft.class_433
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.WorldLoadProgressScreen
forge_1.17 = net.minecraft.client.gui.screens.LevelLoadingScreen
fabric = net.minecraft.class_3928
}
identifier-group {
forge_1.12 = [placeholder]
forge_1.16 = net.minecraft.client.gui.screen.DirtMessageScreen
forge_1.17 = net.minecraft.client.gui.screens.GenericDirtMessageScreen
fabric = net.minecraft.class_424
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.GamemodeSelectionScreen
forge_1.17 = net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen
fabric = net.minecraft.class_5289
}
identifier-group {
forge_1.16 = net.minecraft.client.gui.screen.LoomScreen
forge_1.18 = net.minecraft.client.gui.screens.inventory.LoomScreen
fabric = net.minecraft.class_494
}
identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.controls.KeyBindsScreen
fabric = net.minecraft.class_6599
}
identifier-group {
forge_1.18 = net.minecraft.client.gui.screens.MouseSettingsScreen
fabric = net.minecraft.class_4288
}

View file

@ -0,0 +1,5 @@
type = cached_variables
variables {
}

View file

@ -0,0 +1,27 @@
#This should under no circumstances be set to true in modpacks
#If set to true, the mod creates a new global folder, that is global for your user on your computer.
#The created folders will be:
# <user_home>/.minecraft_global_packs/required_datapacks
# <user_home>/.minecraft_global_packs/optional_datapacks
# <user_home>/.minecraft_global_packs/required_resourcepacks
# <user_home>/.minecraft_global_packs/optional_resourcepacks
enable_system_global_packs = false
#This config allows you to add or remove folders or single files as Data-/Resourcepacks
#For that simply specify the file path to the folder/file relative to your .minecraft or instance folder
#With the current config you can place a Datapack into '.minecraft/global_packs/required_data' to force enable a datapack.
[resourcepacks]
required = [
#"other_folder/random_pack.zip" # You can also point at specific files!
"global_packs/required_resources/"
]
[datapacks]
required = [
"resourcepacks/",
"global_packs/required_data/"
]
optional = [
"global_packs/optional_data/"
]

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# Legendary Tooltips Configuration Instructions
#
# *** READ THIS FIRST ***
#
# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where
# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
[client]
[client.visual_options]
# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
name_separator = true
# If enabled, tooltip border colors will match item rarity colors (except for custom borders).
borders_match_rarity = true
# If enabled, tooltips will display a drop shadow.
tooltip_shadow = true
# If enabled, items showing a custom border will have a special shine effect when hovered over.
shine_effect = true
# If enabled, tooltip titles will be drawn centered.
centered_title = true
# If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
enforce_minimum_width = false
# Entry types:
# Item name - Use item name for vanilla items or include mod name for modded items. Examples: "minecraft:stick", "iron_ore"
# Tag - $ followed by tag name. Examples: "$forge:stone", "$planks"
# Mod name - @ followed by mod identifier. Examples: "@spoiledeggs"
# Rarity - ! followed by item's rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
# Item name color - # followed by color hex code, the hex code must match exactly. Examples: "#23F632"
# Display name - % followed by any text. Will match any item with this text in its tooltip display name. Examples: "%Netherite", "%[Uncommon]"
# Tooltip text - Will match any item with this text anywhere in the tooltip text (besides the name). Examples: "^Legendary"
# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
[client.definitions]
level0_entries = ["!epic", "!rare"]
level1_entries = []
level2_entries = []
level3_entries = []
level4_entries = []
level5_entries = []
level6_entries = []
level7_entries = []
level8_entries = []
level9_entries = []
level10_entries = []
level11_entries = []
level12_entries = []
level13_entries = []
level14_entries = []
level15_entries = []
# Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
blacklist = []
# Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority.
# Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it.
[client.priorities]
priorities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
# The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color.
# None of these colors are required, though any colors not specified will be replaced with the default tooltip colors.
#
# VALID COLOR FORMATS
# Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB.
# Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE"
#
# Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted.
# Examples: 15614720, "4278251143"
#
# Minecraft color name - One of the standard 16 Minecraft color names. Must be quoted.
# Examples: "red", "dark_purple", "gold"
#
# Web color name - One of the standard 140 web/HTML color names or "transparent". Must be quoted.
# Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue"
#
# Modifiers - Colors specified in any of the above formats can be modified by using modifiers.
# Modifiers are specified after any color in the format "<+, -, or =><h, s, v, r, g, b, or a><amount>".
# The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha.
# Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359.
# Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40"
#
# Animated color - An animated color that fades from one to another in sequence.
# A string in the format "<duration in seconds>_<list of color definitions separated by underscores>". Must be quoted.
# Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple"
[client.colors]
level0_colors = [-6723294, -10864099, -266991104, -401208832]
level1_colors = ["auto", "auto", "auto", "auto"]
level2_colors = ["auto", "auto", "auto", "auto"]
level3_colors = ["auto", "auto", "auto", "auto"]
level4_colors = ["auto", "auto", "auto", "auto"]
level5_colors = ["auto", "auto", "auto", "auto"]
level6_colors = ["auto", "auto", "auto", "auto"]
level7_colors = ["auto", "auto", "auto", "auto"]
level8_colors = ["auto", "auto", "auto", "auto"]
level9_colors = ["auto", "auto", "auto", "auto"]
level10_colors = ["auto", "auto", "auto", "auto"]
level11_colors = ["auto", "auto", "auto", "auto"]
level12_colors = ["auto", "auto", "auto", "auto"]
level13_colors = ["auto", "auto", "auto", "auto"]
level14_colors = ["auto", "auto", "auto", "auto"]
level15_colors = ["auto", "auto", "auto", "auto"]

19
config/modmenu.json Normal file
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{
"sorting": "ascending",
"count_libraries": true,
"compact_list": true,
"count_children": true,
"mods_button_style": "classic",
"count_hidden_mods": true,
"mod_count_location": "title_screen",
"hide_mod_links": false,
"show_libraries": false,
"hide_mod_license": false,
"hide_badges": false,
"hide_mod_credits": false,
"easter_eggs": true,
"modify_title_screen": true,
"modify_game_menu": true,
"hide_config_buttons": false,
"hidden_mods": []
}

270
config/mythicmetals.json5 Normal file
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{
"enableDusts": true,
"enableNuggets": true,
"enableAnvils": true,
"adamantite": {
"enabled": true,
"veinSize": 5,
"perChunk": 1,
"bottom": -54,
"top": -20,
"discardChance": 0.125,
"offset": false,
"trapezoid": true
},
"aquarium": {
"enabled": true,
"veinSize": 9,
"perChunk": 4,
"bottom": 31,
"top": 63,
"discardChance": 0.0,
"offset": false,
"trapezoid": false
},
"banglum": {
"enabled": true,
"veinSize": 7,
"perChunk": 3,
"bottom": 48,
"top": 69,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"netherBanglum": {
"enabled": true,
"veinSize": 10,
"perChunk": 4,
"bottom": 69,
"top": 110,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"carmot": {
"enabled": true,
"veinSize": 4,
"perChunk": 1,
"bottom": -24,
"top": 10,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"calciteKyber": {
"enabled": true,
"veinSize": 16,
"perChunk": 40,
"bottom": -56,
"top": 40,
"discardChance": 0.4000000059604645,
"offset": false,
"trapezoid": false
},
"manganese": {
"enabled": true,
"veinSize": 9,
"perChunk": 2,
"bottom": 28,
"top": 48,
"discardChance": 0.25,
"offset": false,
"trapezoid": false
},
"kyber": {
"enabled": true,
"veinSize": 3,
"perChunk": 1,
"bottom": 12,
"top": 52,
"discardChance": 0.5,
"offset": false,
"trapezoid": false
},
"morkite": {
"enabled": true,
"veinSize": 11,
"perChunk": 3,
"bottom": 27,
"top": 32,
"discardChance": 0.25,
"offset": true,
"trapezoid": false
},
"midasGold": {
"enabled": true,
"veinSize": 7,
"perChunk": 4,
"bottom": 12,
"top": 125,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"mythril": {
"enabled": true,
"veinSize": 5,
"perChunk": 1,
"bottom": -24,
"top": 4,
"discardChance": 0.125,
"offset": false,
"trapezoid": true
},
"orichalcum": {
"enabled": true,
"veinSize": 5,
"perChunk": 1,
"bottom": 8,
"top": 8,
"discardChance": 0.0,
"offset": true,
"trapezoid": false
},
"osmium": {
"enabled": true,
"veinSize": 6,
"perChunk": 5,
"bottom": 50,
"top": 120,
"discardChance": 0.25,
"offset": false,
"trapezoid": false
},
"overworldNetherOres": {
"enabled": true,
"veinSize": 4,
"perChunk": 2,
"bottom": 40,
"top": 70,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"palladium": {
"enabled": true,
"veinSize": 5,
"perChunk": 2,
"bottom": 14,
"top": 36,
"discardChance": 0.0,
"offset": false,
"trapezoid": false
},
"platinum": {
"enabled": true,
"veinSize": 6,
"perChunk": 2,
"bottom": 8,
"top": 32,
"discardChance": 0.125,
"offset": false,
"trapezoid": true
},
"prometheum": {
"enabled": true,
"veinSize": 6,
"perChunk": 4,
"bottom": 30,
"top": 48,
"discardChance": 0.0,
"offset": true,
"trapezoid": false
},
"quadrillum": {
"enabled": true,
"veinSize": 7,
"perChunk": 2,
"bottom": 12,
"top": 40,
"discardChance": 0.25,
"offset": false,
"trapezoid": false
},
"runite": {
"enabled": true,
"veinSize": 3,
"perChunk": 1,
"bottom": 39,
"top": 53,
"discardChance": 0.5,
"offset": false,
"trapezoid": true
},
"deepslateRunite": {
"enabled": true,
"veinSize": 4,
"perChunk": 2,
"bottom": -55,
"top": -37,
"discardChance": 0.5,
"offset": false,
"trapezoid": true
},
"silver": {
"enabled": true,
"veinSize": 8,
"perChunk": 4,
"bottom": 25,
"top": 42,
"discardChance": 0.25,
"offset": false,
"trapezoid": false
},
"starrite": {
"enabled": true,
"veinSize": 4,
"perChunk": 1,
"bottom": 70,
"top": 260,
"discardChance": 0.125,
"offset": false,
"trapezoid": false
},
"endStarrite": {
"enabled": true,
"veinSize": 8,
"perChunk": 2,
"bottom": 30,
"top": 90,
"discardChance": 0.0,
"offset": false,
"trapezoid": false
},
"stormyx": {
"enabled": true,
"veinSize": 9,
"perChunk": 2,
"bottom": 4,
"top": 60,
"discardChance": 0.0,
"offset": false,
"trapezoid": false
},
"unobtainium": {
"enabled": true,
"veinSize": 3,
"perChunk": 1,
"bottom": -54,
"top": 5,
"discardChance": 0.0,
"offset": false,
"trapezoid": true
},
"tin": {
"enabled": true,
"veinSize": 8,
"perChunk": 4,
"bottom": 64,
"top": 92,
"discardChance": 0.25,
"offset": false,
"trapezoid": false
},
"configVersion": 9,
"disableFunny": false,
"banglumNukeCoreRadius": 32,
"blacklist": [],
"shieldPosition": "TOP_LEFT"
}

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{
"basics": {
"favorites": [
"{data:{Count:1b,id:\"minecraft:waxed_weathered_cut_copper_slab\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}",
"{data:{Count:1b,id:\"minecraft:waxed_exposed_cut_copper_slab\",type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}",
"{data:{Count:1b,id:\"mythicmetals:banglum_chestplate\",tag:{Damage:0},type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}",
"{data:{Count:1b,id:\"mythicmetals:steel_pickaxe\",tag:{Damage:0},type:\"minecraft:item\"},type:\"roughlyenoughitems:entry_stack\"}"
],
"hiddenFavorites": [],
"displayHistory": [],
// Declares whether cheating mode is on.
"cheating": true,
"favoritesEnabled": true,
"keyBindings": {
"recipeKeybind": {
"keyCode": "key.keyboard.r",
"modifier": 2
},
"usageKeybind": {
"keyCode": "key.keyboard.u",
"modifier": 2
},
"hideKeybind": {
"keyCode": "key.keyboard.o",
"modifier": 2
},
"previousPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"nextPageKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"focusSearchFieldKeybind": {
"keyCode": "key.keyboard.unknown",
"modifier": 0
},
"copyRecipeIdentifierKeybind": {
"keyCode": "key.mouse.middle",
"modifier": 0
},
"favoriteKeybind": {
"keyCode": "key.keyboard.a",
"modifier": 2
},
"exportImageKeybind": {
"keyCode": "key.keyboard.f8",
"modifier": 0
},
"previousScreenKeybind": {
"keyCode": "key.keyboard.backspace",
"modifier": 0
}
},
// Declares whether REI is visible.
"overlayVisible": true,
"cheatingStyle": "GRAB",
"motion": {
"favoritesAnimation": true
}
},
"advanced": {
"filtering": {
"shouldFilterDisplays": true,
"filteringRules": [
"{id:\"roughlyenoughitems:manual\",rule:{}}",
"{id:\"roughlyenoughitems:basic\",rule:{}}",
"{id:\"roughlyenoughitems:hidden_from_recipe_viewers\",rule:{}}"
],
"filteringQuickCraftCategories": { },
"filteredStacks": []
},
"enableJeiCompatibilityLayer": true,
"tooltips": {
// Declares whether REI should append mod names to entries.
"appendModNames": true,
// Declares whether favorites tooltip should be displayed.
"displayFavoritesTooltip": false,
"displayIMEHints": true
},
"layout": {
// The ordering of the items on the entry panel.
"entryPanelOrdering": "REGISTRY_ASCENDING",
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPerPage": 8,
// Declares the maximum amount of recipes displayed in a page if possible.
"maxRecipesPageHeight": 300,
// Declares whether entry rendering time should be debugged.
"debugRenderTimeRequired": false,
// Merges displays with equal contents under 1 display.
"mergeDisplayUnderOne": true,
"favoriteAddWidgetMode": "ALWAYS_VISIBLE"
},
"accessibility": {
"entrySize": 1.0,
// Declares the position of the entry panel.
"displayPanelLocation": "RIGHT",
// Declares how the scrollbar in composite screen should act.
"compositeScrollBarPermanent": false,
"toastDisplayedOnCopyIdentifier": true,
// Declares whether REI should use compact tabs for categories.
"useCompactTabs": true,
// Declares whether REI should use compact tab buttons for categories.
"useCompactTabButtons": false
},
"search": {
// Declares whether search time should be debugged.
"debugSearchTimeRequired": false,
// Declares whether REI should search async.
"asyncSearch": true,
// Declares how many entries should be grouped one async search.
"asyncSearchPartitionSize": 100,
"patchAsyncThreadCrash": true,
"tooltipSearch": "ALWAYS",
"tagSearch": "PREFIX",
"identifierSearch": "ALWAYS",
"modSearch": "PREFIX"
},
"commands": {
// Declares the command used to change gamemode.
"gamemodeCommand": "/gamemode {gamemode}",
// Declares the command used in servers to cheat items.
"giveCommand": "/give {player_name} {item_identifier}{nbt} {count}",
// Declares the command used to change weather.
"weatherCommand": "/weather {weather}",
// Declares the command used to change time.
"timeCommand": "/time set {time}"
},
"miscellaneous": {
// Declares whether arrows in containers should be clickable.
"clickableRecipeArrows": true,
"registerRecipesInAnotherThread": true,
"newFastEntryRendering": true,
"cachingFastEntryRendering": false
}
},
"appearance": {
"recipeScreenType": "ORIGINAL",
// Declares the appearance of REI windows.
"theme": "LIGHT",
"layout": {
// Declares the position of the search field.
"searchFieldLocation": "CENTER",
// Declares the position of the config button.
"configButtonLocation": "LOWER",
// Declares whether the craftable filter button is enabled.
"showCraftableOnlyButton": true
},
// Declares the appearance of recipe's border.
"recipeBorder": "DEFAULT",
// Declares whether entry panel is scrolled.
"scrollingEntryListWidget": false,
"horizontalEntriesBoundaries": 1.0,
"verticalEntriesBoundaries": 1.0,
"horizontalEntriesBoundariesColumns": 50,
"verticalEntriesBoundariesRows": 1000,
"favoritesHorizontalEntriesBoundaries": 1.0,
"favoritesHorizontalEntriesBoundariesColumns": 50,
"syntaxHighlightingMode": "COLORFUL",
"isFocusModeZoomed": false
},
"functionality": {
"inputMethod": null,
// Declares whether REI should remove the recipe book.
"disableRecipeBook": false,
// Declares whether mob effects should be on the left side instead of the right side.
"leftSideMobEffects": false,
// Declares whether subsets is enabled.
"isSubsetsEnabled": false,
"allowInventoryHighlighting": true,
"itemCheatingMode": "REI_LIKE"
}
}

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{"UUID":"a8fbc08378784efaa1888eead5bb8093","shownHints":[]}

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@ -0,0 +1,2 @@
#Pinyin Options
#Sun Jan 29 16:48:35 CET 2023

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#Double Pinyin Options
#Sun Jan 29 16:48:35 CET 2023
Converter=sougou

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"arena_memory_allocator": "ASYNC",
"allow_direct_memory_access": true,
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates": false,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_particle_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true
},
"notifications": {
"hide_donation_button": true
}
}

163
config/yigd.toml Normal file
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[graveSettings]
generateGraves = true
retrievalType = "ON_USE"
compactRetrieveItems = true
retrievalRequireShovel = false
dropType = "IN_INVENTORY"
dropPlayerHead = false
dropGraveBlock = false
requireGraveItem = false
generateEmptyGraves = false
ignoreSpawnProtection = true
deathInSpawnProtection = "CREATE_GRAVE"
priority = "GRAVE"
unlockableGraves = true
deleteEnchantments = ["minecraft:vanishing_curse", "vanishing_curse"]
soulboundEnchantments = ["yigd:soulbound"]
loseSoulboundLevelOnDeath = false
voidSlots = []
soulboundSlots = []
applyBindingCurse = true
useLastGroundPos = false
trySoft = false
trySoftApproach = "RADIUS"
tryStrict = true
replaceWhenClaimed = true
persistGraves = false
blacklistDimensions = []
graveInVoid = true
ignoreDeathTypes = []
graveSpawnHeight = 2
lastResort = "DROP_ITEMS"
putXpInGrave = true
defaultXpDrop = false
xpDropPercent = 50
tellDeathPos = true
maxGraveBackups = 50
[graveSettings.graveRobbing]
enableRobbing = true
onlyMurderer = false
afterTime = 1
timeType = "HOURS"
robPriority = "INVENTORY"
tellRobber = true
notifyWhenRobbed = true
[graveSettings.graveDeletion]
canDelete = false
afterTime = 1
timeType = "HOURS"
dropInventory = false
[graveSettings.itemLoss]
enableLoss = false
ignoreSoulboundItems = true
affectStacks = false
usePercentRange = false
lossRangeFrom = 0
lossRangeTo = 5
percentChanceOfLoss = 100
[graveSettings.randomSpawnSettings]
percentSpawnChance = 0
spawnEntity = "minecraft:zombie"
spawnNbt = "{ArmorItems:[{},{},{},{id:\"minecraft:player_head\",tag:{SkullOwner:{Name:\"${name}\",Id:\"${uuid}\"}},Count:1b}]}"
[graveSettings.blockUnderGrave]
generateBlockUnder = true
inOverWorld = "minecraft:cobblestone"
inNether = "minecraft:soul_soil"
inTheEnd = "minecraft:end_stone"
inCustom = "minecraft:dirt"
generateWhenProtected = false
[graveSettings.graveCompatConfig]
levelzXpInGraves = true
levelzXpDropPercent = 100
claimRuleOverride = "CREATE_GRAVE"
prioritiseTheGraveyardGraves = false
graveyardSearchRadius = 10
keepAllTrinkets = false
[graveSettings.graveRenderSettings]
useRenderFeatures = true
useSpecialBlockRenderer = true
renderGraveSkull = true
renderGraveOwner = true
textShadow = true
adaptRenderer = false
glowingGrave = true
glowMinDistance = 0
glowMaxDistance = 10
[graveSettings.graveRenderSettings.guiTextColors]
graveSelectGraveLocation = 13369548
graveSelectItemSize = 204
graveSelectLevelSize = 2725384
graveSelectTitle = 5592405
graveSelectPageView = 30464
graveSelectShowAvailableCheckbox = 7829367
graveSelectShowClaimedCheckbox = 7829367
graveSelectShowDestroyedCheckbox = 7829367
graveSelectShowStatusCheckbox = 7829367
graveViewLockGrave = 0
graveViewUnlockGrave = 0
graveViewRestoreGrave = 0
graveViewDeleteGrave = 0
graveViewRobGrave = 0
graveViewGiveKey = 0
graveViewDeathMessage = 11141120
graveViewDeathDimension = 21956
graveViewCoordinates = 12255419
graveViewModItemSize = 5592405
graveViewLevelSize = 2725384
claimedBy = 0
playerSelectPlayerName = 16384
playerSelectGraveCount = 5592405
playerSelectTitle = 5592405
playerSelectPageView = 30464
playerSelectIncludeAvailableCheckbox = 7829367
playerSelectIncludeClaimedCheckbox = 7829367
playerSelectIncludeDestroyedCheckbox = 7829367
playerSelectShowZeroCheckbox = 7829367
playerSelectSearchBar = 16777215
[utilitySettings.soulboundEnchant]
enabled = true
isTreasure = false
villagerTrade = true
tableAndLoot = false
[utilitySettings.deathSightEnchant]
enabled = false
isTreasure = true
villagerTrade = true
tableAndLoot = true
[utilitySettings.scrollItem]
scrollType = "DISABLED"
retrieveOnRespawn = true
[utilitySettings.graveKeySettings]
enableKeys = false
alwaysRequire = false
retrieveOnRespawn = true
getFromGui = false
rebindable = false
graveKeySpecification = "PLAYER"
[utilitySettings.graveCompassSettings]
receiveOnDeath = false
tryDeleteOnClaim = true
[commandToggles]
coreCommandName = "yigd"
retrieveGrave = true
robGrave = true
selfView = true
adminView = true
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whitelist = true
whitelistAdd = true
whitelistRemove = true
whitelistToggle = true
coordinateToggle = true
[debugConfig]
clearInventoryOnRespawn = false
createGraveBeforeDeathMessage = false

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file = "mods/ok-zoomer.pw.toml"
hash = "67e52f1d24affe5295829b38769d1181fb147c4ebc86531fce0fae2d1549ef9a"
hash = "2dca35a5012c266919b0443106303c26f67f655f85e895faf4802b891bfd571a"
metafile = true
[[files]]
@ -467,7 +810,7 @@ metafile = true
[[files]]
file = "mods/presence-footsteps.pw.toml"
hash = "d44a47592608a2ef6eb105eb6a4642839e1a9ea59736b92345c0fa492ddbc47a"
hash = "e01d50553ef4faaae8489b59a0f85bb04d9e9e51a95eaae24cdf69658b95eec9"
metafile = true
[[files]]
@ -497,7 +840,7 @@ metafile = true
[[files]]
file = "mods/reeses-sodium-options.pw.toml"
hash = "b2e3be698473bfb3f08865a11e74c9ee8d47239ac72a79d60acc1ee381722a50"
hash = "f32ca1f143b80d0967558e96dbb4591f9fb581f2f05ac6c86917a79272880ec4"
metafile = true
[[files]]

View file

@ -2,6 +2,11 @@ name = "3D Skin Layers"
filename = "3dskinlayers-fabric-1.5.2-mc1.19.1.jar"
side = "client"
[option]
optional = true
default = true
description = "Replaces the usually flat second layer of player skins with a 3d modeled version. Also supports transparent parts on things like glasses!"
[download]
url = "https://cdn.modrinth.com/data/zV5r3pPn/versions/JHapWF9O/3dskinlayers-fabric-1.5.2-mc1.19.1.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Animatica"
filename = "animatica-0.5+1.19.jar"
side = "client"
[option]
optional = true
default = true
description = "A Minecraft mod for the Fabric mod loader intended to load the MCPatcher/OptiFine animated texture format."
[download]
url = "https://cdn.modrinth.com/data/PRN43VSY/versions/0.5%2B1.19/animatica-0.5%2B1.19.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "AppleSkin"
filename = "appleskin-fabric-mc1.19-2.4.1.jar"
side = "both"
[option]
optional = true
default = true
description = "Adds various food-related HUD improvements."
[download]
url = "https://cdn.modrinth.com/data/EsAfCjCV/versions/fabric-mc1.19-2.4.1/appleskin-fabric-mc1.19-2.4.1.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "BetterF3"
filename = "BetterF3-4.0.0-Fabric-1.19.2.jar"
side = "client"
[option]
optional = true
default = true
description = "BetterF3 is a mod that replaces Minecraft's original debug HUD with a highly customizable, more human-readable HUD."
[download]
url = "https://cdn.modrinth.com/data/8shC1gFX/versions/RbNy07Bx/BetterF3-4.0.0-Fabric-1.19.2.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Chat Heads"
filename = "chat_heads-0.9.0-fabric-1.19.2.jar"
side = "client"
[option]
optional = true
default = true
description = "See the heads of the people you talk to in chat!"
[download]
url = "https://cdn.modrinth.com/data/Wb5oqrBJ/versions/7422MHc3/chat_heads-0.9.0-fabric-1.19.2.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "CIT Resewn"
filename = "CITResewn-1.1.2+1.19.2.jar"
side = "client"
[option]
optional = true
default = true
description = "CIT Resewn is MCPatcher's CIT features re-written outside of OptiFine as a standalone mod for Fabric."
[download]
url = "https://cdn.modrinth.com/data/otVJckYQ/versions/lYmW1wnD/CITResewn-1.1.2%2B1.19.2.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "ClickThrough"
filename = "clickthrough-1.19.1-fabric0.58.5-0.4.jar"
side = "both"
[option]
optional = true
default = true
description = "Click through signs and item-frames placed onto chests."
[download]
url = "https://cdn.modrinth.com/data/Z5b0cAlD/versions/1.19.1-fabric0.58.5-0.4/clickthrough-1.19.1-fabric0.58.5-0.4.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Dynamic FPS"
filename = "dynamic-fps-2.2.0.jar"
side = "client"
[option]
optional = true
default = true
description = "Lowers your FPS when not needed, for example, when Minecraft runs in the background."
[download]
url = "https://cdn.modrinth.com/data/LQ3K71Q1/versions/2.2.0/dynamic-fps-2.2.0.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Effective 💦"
filename = "effective-1.6+1.19.2.jar"
side = "both"
[option]
optional = true
default = true
description = "Makes particles when you fall in water, and for waterfalls."
[download]
hash-format = "sha1"
hash = "b84e05a57c10d26edb1d1c20d253511ee9f34621"

View file

@ -1,13 +1,18 @@
name = "Iris Shaders"
filename = "iris-mc1.19.2-1.4.2.jar"
filename = "iris-mc1.19.2-1.5.0.jar"
side = "client"
[option]
optional = true
default = true
description = "An open-source shaders mod compatible with OptiFine shaderpacks!"
[download]
url = "https://cdn.modrinth.com/data/YL57xq9U/versions/vujluWvJ/iris-mc1.19.2-1.4.2.jar"
url = "https://cdn.modrinth.com/data/YL57xq9U/versions/pMwSdnE7/iris-mc1.19.2-1.5.0.jar"
hash-format = "sha1"
hash = "38961d841e4246c87e4b95bc57cf60aa8a895b0e"
hash = "0fab5a9ac4bc30794e12b7478fcb2e7036f02b33"
[update]
[update.modrinth]
mod-id = "YL57xq9U"
version = "vujluWvJ"
version = "pMwSdnE7"

View file

@ -2,6 +2,11 @@ name = "Jade 🔍"
filename = "Jade-1.19.1-fabric-8.7.3.jar"
side = "both"
[option]
optional = true
default = true
description = "See what you're looking at."
[download]
url = "https://cdn.modrinth.com/data/nvQzSEkH/versions/ZASePpsm/Jade-1.19.1-fabric-8.7.3.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Kappa"
filename = "kappa-3.0.3.jar"
side = "client"
[option]
optional = true
default = true
description = "Adds OptiFine capes to the game, without OptiFine."
[download]
url = "https://cdn.modrinth.com/data/2wsNAbi3/versions/3.0.3/kappa-3.0.3.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "LambdaBetterGrass"
filename = "lambdabettergrass-1.3.0+1.19.jar"
side = "client"
[option]
optional = true
default = true
description = "An actual better grass and snow mod for Fabric/Quilt."
[download]
url = "https://cdn.modrinth.com/data/2Uev7LdA/versions/1.3.0%2B1.19/lambdabettergrass-1.3.0%2B1.19.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "LambDynamicLights"
filename = "lambdynamiclights-2.2.0+1.19.2.jar"
side = "client"
[option]
optional = true
default = true
description = "A dynamic lights mod for Fabric."
[download]
url = "https://cdn.modrinth.com/data/yBW8D80W/versions/YQkZSlfq/lambdynamiclights-2.2.0%2B1.19.2.jar"
hash-format = "sha1"

View file

@ -1,13 +0,0 @@
name = "Main Menu Credits"
filename = "main-menu-credits-1.1.1.jar"
side = "client"
[download]
url = "https://cdn.modrinth.com/data/qJDfP7WN/versions/1.1.1/main-menu-credits-1.1.1.jar"
hash-format = "sha1"
hash = "7df757c8d19a13da60c7b85f13870965d61c71d8"
[update]
[update.modrinth]
mod-id = "qJDfP7WN"
version = "riozoxJO"

13
mods/mixintrace.pw.toml Normal file
View file

@ -0,0 +1,13 @@
name = "MixinTrace"
filename = "mixintrace-1.1.1+1.17.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/sGmHWmeL/versions/1.1.1%2B1.17/mixintrace-1.1.1%2B1.17.jar"
hash-format = "sha1"
hash = "7fbb0130db0e427ee7180d304dfa65c46f0e3b69"
[update]
[update.modrinth]
mod-id = "sGmHWmeL"
version = "LGYOH4RN"

View file

@ -2,6 +2,11 @@ name = "Mouse Wheelie"
filename = "mousewheelie-1.10.7+mc1.19.2.jar"
side = "both"
[option]
optional = true
default = true
description = "More refined mouse control for your inventory."
[download]
url = "https://cdn.modrinth.com/data/u5Ic2U1u/versions/hUZXtd1H/mousewheelie-1.10.7%2Bmc1.19.2.jar"
hash-format = "sha1"

View file

@ -1,13 +0,0 @@
name = "Not Enough Crashes"
filename = "notenoughcrashes-4.2.1+1.19.2-fabric.jar"
side = "both"
[download]
url = "https://cdn.modrinth.com/data/yM94ont6/versions/atahrS1a/notenoughcrashes-4.2.1%2B1.19.2-fabric.jar"
hash-format = "sha1"
hash = "7cd215ce242fa95ac91278875b3e8004872cc73a"
[update]
[update.modrinth]
mod-id = "yM94ont6"
version = "atahrS1a"

View file

@ -2,6 +2,11 @@ name = "Ok Zoomer"
filename = "ok_zoomer-5.0.0-beta.9+1.19.jar"
side = "client"
[option]
optional = true
default = true
description = "Zoom. Adds OptiFine zoom."
[download]
url = "https://cdn.modrinth.com/data/aXf2OSFU/versions/5.0.0-beta.9%2B1.19/ok_zoomer-5.0.0-beta.9%2B1.19.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Presence Footsteps"
filename = "PresenceFootsteps-1.6.4.jar"
side = "client"
[option]
optional = true
default = true
description = "An overly complicated, but good sounding, sound mod."
[download]
url = "https://cdn.modrinth.com/data/rcTfTZr3/versions/3fEb2K4u/PresenceFootsteps-1.6.4.jar"
hash-format = "sha1"

View file

@ -2,6 +2,11 @@ name = "Reese's Sodium Options"
filename = "reeses_sodium_options-1.4.9+mc1.19.2-build.67.jar"
side = "client"
[option]
optional = true
default = true
description = "Changes Sodium's Menu structure."
[download]
url = "https://cdn.modrinth.com/data/Bh37bMuy/versions/hkSQ9RqT/reeses_sodium_options-1.4.9%2Bmc1.19.2-build.67.jar"
hash-format = "sha1"

View file

@ -6,7 +6,7 @@ pack-format = "packwiz:1.1.0"
[index]
file = "index.toml"
hash-format = "sha256"
hash = "ec012f31bb1fa40d5852f75408307d70f85d67dde3b5af084abbda1e8d095b83"
hash = "de516408d156f0be06f75d887ca48e950f2d22d0e825a2cd07ecbaa5ee431236"
[versions]
minecraft = "1.19.2"